////////////////////////////////////// // VoOdoO's D O O M III AutoExec // ////////////////////////////////////// //B I N D S ///////////////////////////////////////////////////////// // Different for everyone, but marked up for reference // ///////////////////////////////////////////////////////// bind "TAB" "_impulse19" //scores & pda bind "ENTER" "_button2" // global chat bind "ESCAPE" "togglemenu" //duh bind "SPACE" "_speed" //walk/run bind "/" "_impulse14" //prev weap //default weapon binds //bind "0" "_impulse10" //Chainsaw - way cool dude! //bind "1" "_impulse0" //Fists //bind "2" "_impulse1" //Pistol //bind "3" "_impulse2" //Shotgun //bind "4" "_impulse3" //Machine Gun //bind "5" "_impulse4" //Chaingun //bind "6" "_impulse5" //Grenades //bind "7" "_impulse6" //Plasma Gun - also cool //bind "8" "_impulse7" //Rocket Launcher //bind "9" "_impulse8" //BFG 9000 bind "0" "_impulse10" //Chainsaw on mouse wheel button via intellipoint software bind "1" "_impulse0" //Fists bind "2" "_impulse1" //Pistol bind "e" "_impulse2" //Shotgun bind "3" "_impulse3" //Machine Gun bind "c" "_impulse4" //Chaingun bind "g" "_impulse5" //Grenades bind "q" "_impulse6" //Plasma Gun bind "x" "_impulse7" //Rocket Launcher bind "9" "_impulse8" //BFG 9000 bind "f" "_impulse11" //Flashlight - that's torch for the euro's bind "CAPSLOCK" "_impulse9" //SoulCube bind "r" "_impulse13" //Reload bind "a" "_moveleft" bind "d" "_moveright" bind "s" "_back" bind "t" "clientMessageMode" bind "w" "_forward" bind "y" "clientMessageMode 1" bind "z" "_zoom" bind "." "quit" //quit out of game bind "BACKSPACE" "clientDropWeapon" bind "PAUSE" "pause" bind "UPARROW" "_forward" bind "DOWNARROW" "_back" bind "LEFTARROW" "_left" bind "RIGHTARROW" "_right" bind "ALT" "_strafe" bind "CTRL" "_zoom" bind "SHIFT" "_movedown" bind "DEL" "_lookdown" bind "PGDN" "_lookup" bind "END" "_impulse18" bind "F1" "_impulse28" //vote yes bind "F2" "_impulse29" //vote no bind "F3" "_impulse17" //ready up bind "F5" "savegame quick" bind "F6" "_impulse20" //toggle team bind "F7" "_impulse22" //switch to spectate bind "F9" "loadgame quick" bind "F12" "screenshot" //tga screenshot = large ass pics bind "MOUSE1" "_attack" bind "MOUSE2" "_moveup" bind "MWHEELDOWN" "_impulse14" //previous weapon bind "MWHEELUP" "_impulse15" //next weapon //S O U N D ////////////////////////////////////// // not played too much with this yet // ////////////////////////////////////// set s_numberOfSpeakers "2" //duh! set s_doorDistanceAdd "150" //volume of doors basically set s_globalFraction "0.8" set s_subFraction "0.75" set s_playDefaultSound "1" set s_volume_dB "0" set s_meterTopTime "2000" set s_reverse "0" set s_spatializationDecay "2" set s_maxSoundsPerShader "0" //G R A P H I C S /////////////////////////////////// // settings that effect graphics // /////////////////////////////////// set r_forceLoadImages "0" set r_shadows "1" set r_skipBump "0" //Ignore bump mapping set r_skipSpecular "0" //Ignore Specular lighting set r_skipNewAmbient "0" //set r_skipOverlays "0" //set r_skipFogLights "0" //set r_skipPostProcess "0" //set r_skipDynamicTextures "0" //set r_skipBlendLights "0" //set r_useNV20MonoLights "1" set r_renderer "best" set r_brightness "1.6" set r_gamma "1.2" set r_swapInterval "1" //Vsync set r_useIndexBuffers "0" //no noticeable change set r_fullscreen "1" set r_mode "5" // screen size 3=6x4 4=8x6 5=10x8 6=12x10 7=16x10? 8=16x12 set r_displayRefresh "85" // monitor refresh rate set r_multiSamples "0" //Anti Aliasing Level set r_usePortals "1" //use portals for area culling set image_anisotropy "0" //Anisotropic filtering level 0-20 set image_downSizeLimit "1024" //1024 for 256 cards. 512 for 128mb gfx. 256 for 64mb gfx see also com_videoRam set image_downSize "1" //use to enable above set image_ignoreHighQuality "0" set image_downSizeBumpLimit "1024" //1024 for 256mb gfx. 512 for 128mb gfx. 256 for 64mb gfx set image_downSizeBump "1" //enables above set image_downSizeSpecularLimit "64" //no apparent speed change? leave as 64 set image_downSizeSpecular "1" //enables above, 0 slow, 1 fast set image_useCache "1" //game crashes if enabled and MinK is too low set image_cacheMegs "128" //max temporary cache size for precompressed textures set image_cacheMinK "10240" //minimum cache size of precompressed files in KB set image_usePrecompressedTextures "1" //0 for Ultra settings later on - disables above set image_useNormalCompression "0" //compression level 0-2 0 fastest set image_useAllFormats "1" set image_useCompression "1" //compress bumps and specs? set image_roundDown "1" set image_lodbias "0" set com_videoRam "256" //doesn't auto detect correctly for some, set it manually //C O M M S ///////////////////////////// // not tested properly yet // ///////////////////////////// set net_clientMaxRate "16000" set net_clientPredictGUI "1" //predict pushing of ingame gui buttons maybe? set net_clientSmoothing "0.8" //estimate movement between packets? set net_clientPrediction "10" //predict movement during packetloss? set net_clientServerTimeout "40" set net_forceLatency "0" //Timenudging perhaps? set net_clientShowSnapshotRadius "128" set net_clientShowSnapshot "0" set net_channelShowDrop "0" set net_channelShowPackets "0" //set net_clientRemoteConsolePassword "blah" // blah = rcon password //I N P U T //////////////////// // input settings // //////////////////// set m_strafeSmooth "4" set m_smooth "8" //mouse filtering 0-8? set m_strafeScale "6.25" set m_yaw "0.014" set m_pitch "0.014" set sensitivity "7.5" //mouse sensitivity set in_alwaysRun "1" //mp only set in_freeLook "1" set in_anglespeedkey "1.5" set in_pitchspeed "140" //default 220 set in_yawspeed "140" //default 220 //G A M E ///////////////////////////////////////////// // game settings, some effect graphics/fps // ///////////////////////////////////////////// set com_showFPS "1" //display current FPS in corner of screen set com_showMemoryUsage "0" //displays current memory usage, interesting during section transitions set com_allowConsole "1" //tilde key only for console set g_decals "1" //decorative touches on/off set g_projectileLights "1" //projectiles create light on/off set g_doubleVision "1" //damage blur set g_muzzleFlash "1" //muzzle flash set g_showBrass "1" //display spent ammo ejection set g_showProjectilePct "0" set g_showHud "1" //draw the onscreen Heads Up Display such as health/armor etc set g_showPlayerShadow "0" //player character casts shadows set g_showcamerainfo "0" set g_bloodEffects "1" set g_TDMArrows "1"//draw arrows over teammates in team //set g_nightmare "1" //enable highest SP game level set g_fov "105" //field of view, default 90 set g_spectatorChat "1" //turns off the display of spectator chat during DM set g_showProjectilePct "1" //enables display of player hit percentage set con_noPrint "1" //disable display of console msg's on game screen set con_notifyTime "3" //time in seconds to display console messages on screen set con_speed "3" //speed of console drop // remove bobbing, good if you feel sick after playing for a while :) // // use the below with a decent refresh rate (72Hz +) to help reduce eye strain // set pm_runbob "0" set pm_runpitch "0" set pm_runroll "0" set pm_walkbob "0" set pm_bobpitch "0" set pm_bobroll "0" set pm_bobup "0" set pm_crouchbob "0" //P L A Y E R set ui_showGun "1" //draw gun on screen or not, can boost fps minimally set ui_autoReload "1" //when gun ammo depleted, reload without need to push reload button set ui_autoSwitch "0" //change instantly to latest weapon set ui_skin "skins/characters/player/marine_mp" //player model set ui_name "^4C^8ash^4M^8oney" //name, can use colours (see below) //////////////////////////////// // // // Colour codes // // // // ^1 Red // // ^2 Green // // ^3 Yellow // // ^4 Blue // // ^5 Aqua // // ^6 Purple (might be pink?) // // ^7 White // // ^8 Grey // // ^9 Black // // // //////////////////////////////// //S C R I P T S ///////////////////////////////////////////////////////// // section for scripts, e.g. one button demo recording // ///////////////////////////////////////////////////////// // Record Demo - start & stop with F10 // set startrec "recordDemo; set demorec vstr stoprec" set stoprec "stopRecording; set demorec vstr startrec" set demorec "vstr startrec" bind F10 vstr demorec // Clean Screenshot - no Gun or HUD in picture // bind F11 "set ui_showGun 0; set g_showHud 0; screenshot; set g_showHud 1; set ui_showGun 1" // Hello - 4 different, changes after the previous one is 'said' // set hi1 "say Heya!; set hinow vstr hi2" set hi2 "say Heyaz!; set hinow vstr hi3" set hi3 "say Hiya!; set hinow vstr hi4" set hi4 "say Hey There!; set hinow vstr hi1" set hinow "vstr hi1" bind l vstr hinow // Interesting that colours in chat msg's seem to be a no go? // //EOF