//////////////////////////////////////// // D E D Q U A K E 4 S E R V E R // //////////////////////////////////////// // L O C A L I T I E S set si_name "^6My ^2Quake ^84 ^7Soiva!" set sv_punkbuster "1" // punkbuster for the server on/off set si_pure "1" // pure server set si_usePass "0" // enable password below set g_password "password" // server game password set net_serverRemoteConsolePassword "rconpassword" // set server rcon password // C O M M S set net_serverDedicated "1" // public dedicated server set net_serverMaxUsercmdRelay "5" // unknown, max commands per user at one time? set gui_configServerRate "5" // Sets the server's maximum upstream rate 0-5 set net_serverClientTimeout "40" // seconds before dropping PJOD'd clients set net_serverMaxClientRate "16000" // maximum rate per client (usable 10k-25k) set net_serverMenuDedicated "0" // enable ingame admin server menu on/off // G A M E S E T T I N G S set si_maxPlayers "16" // max clients on server at one time set si_numPlayers "16" // max ingame players set si_minPlayers "2" // minimum players before match starts set si_fragLimit "20" // fraglimit set si_timeLimit "10" // timelimit set si_tourneyLimit "4" // matches before map change set si_captureLimit "5" // flag captures before game end set si_autobalance "0" // autobalance team sizes set si_shuffle "1" // shuffle team players each round set si_spectators "1" // allow spectators set si_warmup "1" // 0/1 off/on, on allows time for folks to connect set si_teamDamage "0" // 0/1 off/on set si_allowHitscanTint "2" // allow player rail colors 0 off, 1 Team off, 2 allow all set si_allowVoting "1" // voting allowed set si_useReady "0" // ready up on/off, default 0 off set si_countDown "10" // start countdown in seconds, default 10 set si_idleServer "10" // server idle timeout before resetting map/game cycle set si_weaponStay "1" // allow pick up of/get ammo from dropped weaps, on/off set si_gameType "DM" // "DM" "Team DM" "CTF" "Arena CTF" "Tourney" // M A P S // Cycles below overide g_mapcycle setting, don't forget to set the gametype // DM TeamDM cycle below //set si_mapCycle "mp/q4dm1.map;mp/q4dm2,map;mp/q4dm3.map;mp/q4dm4.map;mp/q4dm5.map;mp/q4dm6.map;mp/q4dm7.map;mp/q4dm8.map" // Tourney cycle below //set si_mapCycle "mp/q4dm11v1.map;mp/q4dm2,map;mp/q4dm3.map;mp/q4dm4.map;mp/q4dm5.map;mp/q4dm6.map;mp/q4dm7.map;mp/q4dm8.map" // CTF ArenaCTF cycle below //set si_mapCycle "mp/q4ctf1.map;mp/q4ctf2.map;mp/q4ctf3.map;mp/q4ctf4.map;mp/q4ctf5.map" set g_mapCycle "mapcycle.scriptcfg" // map cycle config name set si_map "mp/q4dm8" // first map on server start, should be same as last map in cycle spawnServer // SERVER WILL NOT START WITHOUT THIS