How
many reviews are there on the internet about the Geforce series
of video cards from Nvidia? So why this review? Simply
put it is a slightly different card and is from a different manufacturer,
so we can see how other companies fair in manufacturing these
boards, and also we can see if there is any difference in GPU's.
So lets look at what makes the VisionTek Xtasy 6564 special.
What is different with the Ti series of GPU's from Nvidia, compared
to the regular Geforce 3? Not much, all the difference comes
down to the fact that the Ti cards are clocked slightly slower
(Ti 200) or faster (Ti 500), and the fact that the manufacturing
processes have improved yields for the Geforce 3. They
also share the same specification base.
The
Card
The Xtasy comes with the following things in the box (as seen
in the pictures below):
-
Registration
Card to send to receive a free copy of Power DVD
-
Quick
Installation guide
-
Driver
CD with Geforce 3 Tech demos and two game demos
-
The
Xtasy 6564 card running at 175/200(400MHz DDR) with S-Video
out port
I was surprised to see that although there was a TV out port on
the video card there was no SVHS to RCA cable for those poor people
with a TV that does not have a SVHS input on it. Now though
lets look at the drivers and also what most would like to see,
how high this card overclocks.
Drivers
- Install and Use
So how did the drivers install, compared to a Matrox G400 and
a Hercules Kyro II? The driver install didn't even need
a reboot, which had me confused first time as the readme included
with the drivers stated it needed a reboot, yet after installing
the drivers all I had to do was set the display resolution and
color depth. The other drivers either required a single
reboot (G400) or no reboot at all (Kyro II).
The drivers were the 23.11 from Nvidia without any attempt to
dress them up to be VisionTek specific. Otherwise the drivers
worked perfectly with the settings being easy to access a simple
to use. Here are a couple of pictures of the driver tabs:
Were there any 3D driver issues? Yes two small ones that
I noticed in my testing. In Unreal Tournament when you pick
up the Redeemer part of the pipes leading into the actual gun
are missing on the VisionTek but not on the Kyro II. Also
in Ballistics there seems to be a 'weird' texture at certain checkpoints
that isn't there on the Kyro II. Apart from that all other
games tested worked just fine.
Overclocking
So how high did this card overclock? Well I'll let pictures
speak for themselves:

That is a nice 37.5% overclock for both the GPU and RAM with just
the standard cooling setup. But speed is nothing if the
card doesn't draw nice pictures while it's moving at the speed
of light so lets look at some subjective quality assessments.
2D
Quality
This is a purely subjective look at the VisionTek's 2D quality
compared to a Matrox G400, and a Kyro II card. The colors
of the card look nice and saturated but do not quite look as sharp
as the G400 but are more saturated and sharper than the Kyro II.
Text is also more readable on the G400 with the VisionTek card
coming in midway between the Kyro II, which comes in dead last,
and the G400.
These results will vary and may widen if I happened to have a
better monitor than a Hansol 710P and was running at a resolution
higher than 1152*864 with a depth of 32bpp.
3D
Quality and FSAA
The 3D quality of this card is simply amazing, with high detail
Max Payne looked more realistic than with medium detail, it was
like a new game. The Serious Sam 2 demo also looked very
nice, especially the Egyptian-like walls, on the VisionTek 6564.
Texture Compression and support for many other quality enhancements
helps this card excel in this area.
One major quality enhancement is FSAA (Full Screen Anti-Aliasing),
but comes with a performance penalty. The improvements that
FSAA offers are hard to see in FPS games such as Quake III and
Unreal Tournament and are fairly useless for these games.
However other games, such as flight simulators, sports games and
racing games will benefit from AA. Lets see how the AA settings
of the Kyro II and GeForce 3 compare by clicking on the pictures
to see them compared side by side (all pictures from NHL 2002
and zoomed to 200%):
As you can clearly see from looking at the top of the helmet in
all the pictures the Kyro II seems to have a better picture with
no AA but we see that Quincunx AA from Nvidia is better than the
2X vertical AA that the Kyro produces. 4X AA on both video
cards is about the same. Quincunx AA seems to offer the
best improvement for the performance loss it gives.
At 2X/Quincunx AA both video cards were able to play NHL 2002
at 1024*768 maximum detail without a problem, but I will not be
discussing performance of this feature in the next few pages as
it really can't be measured in 'smoothness' as to how a game plays
with it enabled. If you would like to see some FSAA benchmarks,
check out sandv!per's review mentioned on the first page of this
review.
Benchmarking
Setup
So let us look at the programs and the system used to benchmark
this video card:
| CPU: |
AMD
Athlon 750MHz & 1.2GHz |
| Motherboard: |
Abit
KT7-RAID BIOS 64
|
| Memory: |
384MB
PC-133 at 2-2-2 (CAS,RAS-CAS, Precharge) |
| Hard
Drives: |
20GB
Quantum LM, 40GB Maxtor
|
| Sound
Card: |
Sound
Blaster X-Gamer 5.1 |
| Operating
System: |
Windows
2000 Professional Service Pack 2 |
| Front
Side Bus |
100MHz(200MHz
DDR) |
| Video
Cards: |
Hercules
Prophet 4500 (Kyro II) |
| |
175MHz/175MHz,
195MHz/195MHz (Core/Memory) |
| |
|
| |
VisionTek
Xtasy 6564 (GeForce 3 Ti 200) |
| |
175MHz/400MHz,
245MHz/540MHz (Core/Memory) |
| |
|
Drivers:
|
|
| Motherboard
Drivers: |
VIA
4-in-1 4.37 |
| Sound
Card Drivers: |
5.12.01.3227 |
| Video
Drivers: |
Kyro
II 64MB - Windows 2000 1.04.14.0028 |
| |
Geforce
3 - Windows 2000 23.11
|
| |
|
Benchmarks:
|
|
| Open
GL Software: |
Quake
III ver 1.17 - Quaver.dem |
| |
MDK
2 |
| |
Serious
Sam 2 |
| |
|
| Direct
X Software: |
Fraps
1.5 |
| |
Unreal
Tournament - thunder.dem |
| |
Max
Payne - "Shooting
Alex demo" |
| |
Ballistics
Demo ver 1.1 - Tutorial |
| |
|
We're using two different speeds of processor to see how well
these cards perform with a slightly older Duron/Celeron processor,
and also how it performs with a decent amount of processor power
behind them.
We are looking at 3 different OpenGL and 3 different Direct X
games to give a in-depth look at performance for older, current,
and new games. All games were tested at 1024*768, 1280*960,
and 1600*1200 with the highest quality settings enabled.
So without wasting anymore time lets look at some OpenGL benchmarks.
OpenGL
Benchmarks
Quake
3
How many people who use computers do not know of Quake?
Not many, and Quake III is no exception, with its high quality
graphics it has become a favorite game and due to its graphics
its also become a favorite for hardware reviews, why? It
has good graphics that stress the video cards' memory, it also
has wide support thanks to the OpenGL engine, and supports Hardware
T&L. So lets look at how all both video cards perform
at the three resolutions:
1024*768

1280*1024

1600*1200

What can we see? At 1024 both video cards are more CPU limited
than fill rate limited with the Kyro II on a 1.2GHz overtaking
the VisionTek 6564 on a 750MHz CPU. At 1280 we see the Kyro
II start to become fill rate limited but the GF3 isn't nearly
as limited with both overclocking and CPU speed helping it get
faster. 1600 is a different story we see the Kyro II is
definitely fill rate limited and the VisionTek 6564 is also mostly
fill rate limited. Quake generally shows that that the VisionTek
6564 is 1.5-2.5 times faster than the Kyro II when the at more
fill rate limiting resolutions.
MDK2
MDK 2 is another OpenGl game that uses T&L quite a bit.
The game combines a comic-like look with a great 3D game.
Will the VisionTek 6564 dominate this benchmark as well?
Lets find out:
1024*768

1280*960

1600*1200

At a resolution of 1024*768 the VisionTek 6564 uses it T&L
engine to give it a better score than the Kyro II as an overclocked
Kyro II backed with a 1.2GHz CPU almost catches the 750MHz CPU
VisionTek 6564 combination. At 1280*960 both video cards
show a little bit of fill rate limitation creeping in, but only
on the 1.2GHz CPU's. At 1600*1200 the Kyro II is totally
fillrate limited, yet the VisionTek 6564 isn't totally so.
When overclocked the VisionTek 6564 becomes CPU limited as it
moves from 87FPS to 106FPS by using the 1.2GHz CPU.
Now lets look at some very new games, in the form of Serious Sam
2, and Ballistics, which supports many of the new features of
the VisionTek 6564 series.
OpenGL
Benchmarks - Continued
Serious
Sam 2
In the first part of 2001 a game was released that combined beautiful
graphics with an a lot of enemies for you to shoot down, this
game was Serious Sam. Just recently Serious Sam 2 was released
and offers a new level of realism with real looking grass and
nice trees and beautiful textures. It still uses OpenGL
but also has support for Direct X, albeit not as fast. The
graphics alone make this game almost fill rate limited right from
1024*768 on. So lets look at how all both video cards perform
at the three resolutions:
1024*768

1280*960

1600*1200

In this game we see the VisionTek 6564 destroy the Kyro II as
at 1024*768 it is 2-3x faster than the fastest Kyro II.
The story doesn't change at all in 1280*960 or 1600*1200, as the
VisionTek tramples all over the Kyro II, which isn't even 'playable'
at 1024*768. This game really appreciates any extra fill
rate/memory bandwidth that it is give as the VisionTek improves
from 30fps to over 40fps by overclocking alone.
Direct
X Benchmarks
Ballistics
Ballistics is a new game that supports many of the features that
the VisionTek is capable of using. The high polygon count
of between 20,000 and 110,000 a one time, effects like masked
chrome, real time lights, reflections, morphing animations, bump
mapping, sparks, explosions, rain, snow and fog give this game
high quality graphics and also stress video cards very much.
So lets look at how the VisionTek 6564 handles it:
1024*768

1280*960

1600*1200

We see the VisionTek is somewhat fill-rate limited at 1024*768
while the Kyro II is fully CPU limited at all resolutions except
1600*1200, as it waits for the CPU to do the instructions that
the VisionTek does on the video card. At 1280*960 the VisionTek
6564 becomes more fill rate limited and becomes more so at 1600*1200,
as only using the overclocked card is there any increase.
Throught the game though the Kyro II is not very 'playable' as
there are points were it slows right down, even at 1024*768, while
the VisionTek doesn't do this until 1600*1200 on some of the speeds.
We can see that new games love and fully use all the bandwidth
and features of the VisionTek 6564 cards which, in comparison
to the Kyro II, are playable at 1024*768, while the Kyro II isn't.
The Geforce is the clear winner here, by a large margin.
Now lets look at some of our favorite Direct X games in Unreal
Tournament and Max Payne to see if this domination by the VisionTek
6564 continues.
Unreal
Tournament
The first game based on the Unreal engine was released about the
time of Quake II and is still going strong through the improvements
in the engine since then. While this game doesn't contain
any T&L instructions and is more or less a Direct X 6.1 game,
it is still very much played and still contains very clean and
nice graphics despite its age. So lets look at how the VisionTek
stands up to this game:
1024*768

1280*960

1600*1200

This game is mostly CPU limited but we can see some interesting
things. At 1024*768 the cards are basically CPU limited
with the only exception being the Kyro II at 1.2GHz which benefits
from overclocking. At 1280*960 we see that the Kyro II doesn't
have enough fill rate power to make this CPU limited but the VisionTek
6564 with double the Pixel power and quadruple the texel fill
rate is not even fazed as the resolution increases. The
same thing happens at 1.2GHz with the VisionTek 6564 easily producing
60+ fps at 1600*1200.
Max
Payne
Max Payne was one of the most anticipated games of 2001 and I
must say it was a very nice game even though is has a 'cheesy'
story line. The graphics are stunning, with the detail being
unbelievable, as you are able to read a subway map in the game.
It truly takes advantage of Direct X 8 and uses T&L
and other newer features of current video cards. As before
let us look at how the VisionTek fairs in this tough game.
1024*768

1280*960

1600*1200

This
is definitely one game in which the VisionTek 6564 wins hands
down. At 1024*768 the lowest speed VisionTek 6564 (750MHz,
175/400) beats the fastest Kyro II (1.2GHz, 195/195) by 2.5X.
Besides this all the VisionTek 6564 speeds are able to perform
over 60fps at this resolution, with the fastest being 86+ fps.
1280*960 and 1600*1200 show similar patterns as the difference
increases from 2.5x at 1024*768 to 3x the speed of the fastest
Kyro II at 1600*1200. While the Kyro II doesn't really become
'playable' at these settings (High, Trilinear) at any resolution,
the VisionTek 6564 is 'playable' at most if not all resolutions
tested.
So
now that we've looked at the benchmarks, what we can conclude
about the VisionTek Xtasy 6564?
Conclusion
So
let us see what we can conclude about the VisionTek Xtasy 6564
card. Lets start with everyone's favorite, overclocking. The card
I picked up from a store, was able to overclock to 245/540 without
any problems, that with standard cooling. The drivers provided
very good functionality and ease of use for this card. The card
comes with a TV-out port but the lack of a S-VHS to RCA cable
lessens the amount of good that the TV-out port gives.
2D quality is good, but not as good as a Matrox G400. 3D quality
on the other hand is excellent, with the quality of the textures
produced in games being stunning. FSAA works very well and for
games that it is best designed for gives a noticeable improvement
in visual quality, especially with quincunx AA enabled.
3D gaming is very nice on this card as it's competitor, the Kyro
II, only comes close in two of the eighteen tests, and even then
its only at 1024*768. The VisionTek Xtasy gives extremely good
performance in current games, such as Quake III, Unreal Tournament,
and MDK2. In newer games it still provides good quality and is
very 'playable' in my opinion at 1024*768 with high settings in
Serious Sam 2, Max Payne, and Ballistics.
All in all this card performs better than the Kyro II, which though
being about half the price doesn't always perform within 50% of
the VisionTek. The price for the VisionTek Xtasy 6564 is great
right now, as it is currently going for $250 (Canadian) which
is about $155 US after a $79 rebate at www.futureshop.ca.
Pros:
Very nice performance in all games currently available, Good overclocking
ability (results may vary), Great price, 3D Quality is excellent,
Quincunx AA, Free PowerDVD.
Cons:
2D quality isn't top notch, TV-out doesn't come with cables, Either
TV-out or Monitor can be used, not both. Very little 'value added'
products in the box, Have to register to get PowerDVD.