Unreal Tournament 2003
I'm a big UT mark, so naturally the first thing I installed after Windows (and the 180MB of patches and service packs) was UT2003. I used the great UT2003 benchmarker from [H]. It runs a series of tests, and is very customizable. The following benchmarks are the average results at 1024, 1280, and 1600. AA and AF results will also be displayed. We'll be demonstrating the Antalus and Inferno benchmarks.
Antalus Benchmark - No AA, No AF

Antalus Benchmark - 4xAA, 8xAF

Antalus Benchmark - 6xAA, 16xAF

At all resolutions, the 9500 Pro is keeping consistent by besting the Ti4200. With no anti-aliasing or anisotropic filtering, the 9500 Pro holds a large lead over the Ti4200. When you start turning on AA and AF, the gap just flat out widens. The 9500 Pro loses about 60% of its performance at 1024x768 when moving to 4xAA, 8xAF, and the Ti4200 loses approximately 78%. In saying that, the Radeon 9500 Pro is still somewhat playable, but you can forget about it with the Ti4200, unless you like getting fragged a lot while watching the slideshow. At 1024 resolution, the 9500 Pro still stays above 40 frames per second at 6xAA and 16xAF (the Ti4200 cannot support this level of AA and AF), but any resolution higher than this will make for some jerky gameplay.
Inferno Benchmark - No AA, No AF

Inferno Benchmark - 4xAA, 8xAF

Inferno Benchmark - 6xAA, 16xAF

The Inferno benchmark hits video cards a little harder than the Antalus, and as we can see above, the Ti4200 is struggling hard. The 9500 Pro isn't exactly having a ball, but it does maintain playable framerates at 1024, but the higher resolutions and increased AA and AF settings slow things down by 50% from no AA/AF to 6xAA, 16xAF.
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