Max Payne Image Quality
I don't benchmark using Max Payne, but I find it to be an incredible utility to test image quality at high resolutions. Here we see a screenshot with Quincunx Anti-Aliasing enabled at 800X600. I found that at higher frame rates the game would stutter with Quincunx enabled. It ran fine at the highest graphic settings at 1024X768 with Quincunx disabled, however. I found that in Max Payne, Quincunx made very little difference in the amount of jaggies.
Look at these pictures, and see if you can identify which one has Quincunx enabled.


The top picture has Quincunx enabled, while the bottom does not. I thought it was impossible to tell. I did notice that Quincunx was quite effective in Return To Castle Wolfenstein, so maybe it just doesn't want to work its magic in Max Payne.
Impression of graphic quality and performance
The card played nicely through Return to Castle Wolfenstein, Quake 3, and Serious Sam: The Second Encounter, as long as I kept the resolution at 1024X768 with medium to high graphics settings and no anti-aliasing enabled. Quincunx was only effective at resolutions of 800X600 and under, whenever I went with a higher resolution frame rates suffered. The image quality was very good, as the animation seemed very fluid and the colors blended perfectly. I didn't notice any graphical abnormalities or glitches, even when overclocking. Keep in mind that upcoming games designed to take advantage of all of the Direct X 8 features, such as Doom 3, may not look their best on this card, although it should play them without any issues.
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