Sound Tests - Subjective Listening
The 8-channel Realtek CODEC is on par with our previous experiences
with the same chip. We found the CODEC acceptable for DVD and
gameplay and with the more popular games using their own sound
engine, it should not be a factor in most cases.
Sound Tests - Performance in Gaming
We fired up UT2003 and ran through the Inferno demo and collected
numbers at 640x480 (Min detail) and 1024x768 (Max detail).

At the lowest resolution, we see the CPU take the
hardest hit, losing about 20 frames per second with the onboard
sound enabled. A loss of about 15 frames occurs at 1024x768, which
is not as bad as at the highest resolution, but is still a large
hit on performance using onboard audio.
Network
Performance
We
used DU Meter
to test the networking speed, and Windows Task Manager for CPU
usage. We a number of game patches and driver updates, totaling
758MB to and from the ASUS A8N-SLI using its nForce MAC, to our
ASUS P5AD2 Premium machine. We also performed the same test with
a folder zipped to 761MB.
Both systems were connected via a CAT-5E crossover cable, which
should prevent any bottlenecks that would arise with our standard
10/100 router.
Small
Files Test - 758MB Total
|
Time
to Copy
|
Ave
Transfer mB/sec
|
CPU
%
|
| Upload |
0:23.7
|
34.78
|
9
|
| Download |
0:25.2
|
29.21
|
10
|
Large
File Test - 761MB Total
|
Time
to Copy
|
Ave
Transfer mB/sec
|
CPU
%
|
| Upload |
0:21.8
|
36.12
|
9
|
| Download |
0:23.9
|
33.11
|
9
|
The nForce 4 MAC proved sufficient in its tasks. The ISO image
was faster to upload and download as well as scoring a slightly
lower CPU usage during the upload tasks. We also tested with the
Marvell secondary controller and witnessed similar results, though
CPU usage was a point or two higher.
SLI Performance
We're working on getting a full review of a couple 6800GTs done,
but in case you're curious on how SLI performs at 1600x1200 resolution,
here's our Doom 3 Timedemo Demo1 and Unreal Tournament 2004 AS-Convoy
results:
Doom 3

UT2004
Since Doom 3 is under NVIDIA's supported SLI list, the improved
performance is expected. UT2004 on the otherhand is curently not
supported, hence we see no difference between a single 6800GT
and two 6800GTs in SLI. We were impressed with the 6800GT's lone
performance as it fares well against ATI's most powerful VPU,
beating it in Doom 3 and trailing by about 5% in UT2004. Granted,
Doom 3 has traditionally performed better with NVIDIA hardware,
but there's no denying that SLI will give a nice boost if your
games can make use of it.
Overclocking
We inserted the A8N-SLI into our Koolance PC3-720SL
and turned on the fans to the max. We were able to take the system
to a very nice 302FSB overclock, but in order to do so, we needed
to run only one 6800GT. In SLI mode, we had some issues at that
speed, but lowering the FSB to an even 300MHz remedied that issue.
We should also point out that we were only able to hit the 300MHz
range with the board running two sticks of 512MB Corsair PC3200XL.
With four sticks, the system only reached 222FSB.
Final Words
ASUS did a fine job with the nForce 4 SLI with their
ASUS A8N-SLI Premium motherboard. The A8N-SLI was very reliable
for the most part, and performed quite nicely. Add all the extras
ASUS puts into the package, and the board becomes quite a bargain.
To get the downsides out of the way first, our test
sample was very picky with the hard drives we used. Our typical
setup procedure for testing is to first install Windows XP (slipstreamed
with SP1, post-SP1 hotfixes and DirectX 9C), followed by the chipset
drivers, then the video drivers and sound drivers. On our Seagate
7200.7 120GB and Maxtor 120GB SATA (first-gen) drives in single
drive mode via the NVIDIA SATA1, at totally random intervals,
the system would blue screen during the boot process. Once in
Windows, things ran fine, but one out of every three or four boot
or reboot attempts, the system would blue screen. We did not experience
these issues with a PATA based Western Digital SE and a SATA Seagate
7200.7 160GB, so we're at a loss to explain why we had these problems.
We're still awaiting an answer from ASUS on this matter, but be
sure to checkout their support forums to see if your primary hard
drive is being reported as troublesome.
Other than the hard drive issues, we experienced
no problems with the board. Once up and running, the A8N-SLI handled
all our stress tests with aplomb in a stock and overclocked state.
What we were able to do with the A8N-SLI which we were never able
to do with our K8T890 boards was to run four 512MB sticks of ram
at once. The ram modules were Corsair PC3200 ProSeries, and although
the memory controller is integrated into the CPU die, we've found
getting all the modules to work at once has always been a crapshoot.
Not so with the A8N-SLI Premium, though overclocking was limited
with this ram setup.
While we'll be posting a more detailed look at SLI
very soon, we have to say that we're sold on this technology.
Yes, not all games support SLI (that is, not all of them get a
boost), but NVIDIA is committed to increasing support with each
new driver release. Furthermore, for games that do support SLI,
the improvement in performance is very impressive. We also liked
the retention tab for the SLI bridge as it does a good job of
keeping the SLI configuration secure.
We did not talk much about some of the other features,
such as ActiveArmor and NVRAID as we've covered them in our nForce4
AMD and Intel overviews, but for those who are concerned with
security (and who isn't), the A8N-SLI's network and storage features
will make your PC one of the most secure at the next LAN party,
and the SLI component will make it one of the fastest.

Pros: Great performance, ActiveArmor, impressive
storage options, SLI, good overclocker and stable. Good software
utilities.
Cons: May have some issues with first gen
SATA drives. Status still unknown.
Bottom Line: In single card mode, the race
is close with the A8N-SLI Premium taking most of the application
tests, and flip flopping with the K8T890 in the gaming tests.
Turn
on SLI though, and the race will not even be close provided your
games can make use of it.
If
you have any comments, be sure to hit us up in our forums.
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