|
Setting
up the DGL-4300 initially was very quick, and the learning curve
to add additional functions within the router/switch was very short,
which had my inbound NAT table built quickly. The Firewall is pretty
much setup out of the box, nothing you really need to do to protect
your internal equipment, which is a nice touch for your typical
homeowner. No worries, they let us tweakers have access so we can
modify it to our hearts content.
A few
things I noticed as I was tweaking the configuration is that after
a change has been made, the unit requires a reboot. Granted you
can make several changes, then reboot the unit, but I just don't
understand the concept of changing a DHCP scope or an inbound NAT
requiring me to reboot the box, especially when I have live connections
over mIRC etc. I also noticed there is no where to hard code a port
to a particular speed / duplex. I understand well that this is not
a need of most people out there, unless you have an old print server
or wireless AP that only accepts 10MB, and does not auto-negotiate.
My last note is around Link Aggregation or LAG (802.3ad), although
none of the SOHO solutions support it, I was seriously hoping something
on this level might. I won't ding D-Link for not having this included,
but it would be nice to be able to bond 2 of my NIC's in a Linux
server for 200MB/Sec connection.
Money
where your mouth is
So
D-Link claims that the DGL-4300 can protect my game experience from
diminishing no matter what anyone else is doing on my internal network
(remember, no one can control what is going on outside of your cable
modem / xDSL modem with exception to your provider). The included
overview guide for reviewers had a scenario that they wanted me
to test to prove this theory, well, we all know about canned tests
and proof of concept. So I decided to go it alone as it where.
Testing
So
here is the setup; I am going to test the GameFuel engine by playing
Quake3, Tribes Vengeance (their provided online game) and UT2004.
D-Link had offered a site to transfer files from that is all fine
and good, but the true test is not only the download, but the upload
on the same limited pipe (384K in my case). I enlisted my wife and
her iBook G4 to assist in performing these tests.
Test
1: After connecting to a server (all games), I proceeded to
start play, once I was in for ~1 minute, I had my wife begin an
HTTP download of various Linux distributions from US mirrors, I
then began an upload to my server using FTP of a 240mb zip file.
Test
2: Prior to connecting to a server (all games) I had my wife
begin an HTTP download of various Linux distributions from US mirrors,
I proceeded to begin the upload of the 240mb zip file to my FTP
server. I then proceeded to connect to the same game server and
play a game.
Test
3: Test 1 but upload only
Test
4: Test 2 but upload only
Results
As
you can see below, it is very impressive, not only did my gameplay
sustain a very playable ping, it did this whether I was uploading
or downloading, or both...
*Note
that a slight variation in ping is to be expected during normal
gameplay, as there is a piece of this puzzle that is outside of
the control of myself or D-Link; the server (and of course the Internet
in general) also plays into the ping variation based on current
load.
|
Game
|
Test1
|
Test2
|
Test3
|
Test4
|
|
Quake3
Server
1
|
16ms
/ 19ms
|
21ms
– 23ms
|
17ms
/ 19ms
|
20ms
– 23ms
|
|
Quake3
Server 2
|
47ms
/ 52ms
|
56ms
– 59ms
|
51ms
/ 57ms
|
49ms
– 52ms
|
|
UT
2004
|
37ms
/ 38ms
|
39ms
– 44ms
|
38ms
/ 39ms
|
39ms
– 42ms
|
|
Tribes
Vengeance
|
98ms
/ 106ms
|
105ms
- 109ms
|
98ms
/ 105ms
|
104ms
- 109ms
|
Bonus
Firmware upgrade
After
I had completed the review I got a bonus. You see, in the Tools
section there is a page that allows you to look for firmware updates
and the like. I figured I would go ahead and click this as I was
running code V1.0 (I am not much into being on a first release :p).
Low and behold, V1.2 was available. So I clicked the link (still
in the DGL-4300 manager remind you) and it brings me to the page
that has the download link for the new code, as well as the release
notes etc. I downloaded the code, went back to the DGL-4300 manager
and pointed to where I had saved the .Bin file on my hard drive.
Of
course with a code upload I expected to have a system reboot but
I was very disappointed to find out that upon the reboot the DGL-4300
had lost everything. My configuration of the WiFi, LAN, password,
everything was wiped upon the reboot with the new code. Hopefully
this is fixed for future version updates. (See Hubert's notes below
abut this topic)
Conclusion
Brook's
$0.02
D-Link
has provided a nice SOHO solution that can grow as your LAN and
WAN grows, as well as your application needs. There are a few glitches
here and there, only time will tell if they will be able to iron
those out (which they should be able to do). The supported game
list is pretty complete and of course you can define your own games
to add to the list. While everything is basically setup for you
out-of-the-box, you can tweak things yourself, although you may
need to read the manual now and then. Overall, the D-Link DGL-4300
is a fairly solid product that actually does what it says it does;
increase your likelihood of having a lag free game!
Hubert's
$0.02
As
some of of our regular readers may be aware, both Brook and myself
have IT backgrounds and are quite picky when it comes to networking
related components. I've worked with switches and routers that are
100x more expensive, and was pleasantly surprised with the features
of the D-Link DGL-4300 when I received my unit a week ago. My family
pretty much live on Bittorrent and P2P apps, and though I rarely
game these days, it does suck having 80% of my home bandwidth get
eaten by these apps when I want to get a game or two in. With the
ability to control this now, I'm wishing I had the DGL-4300 five
years ago when we were having Quake clan matches online.
If
you've read this review in whole, you'll remember that Brook took
issue that firmware upgrades causes the previous configuration to
be lost. I've spoken with our D-Link representative, and although
it's an issue, their support
site does recommend that people should backup their configuration
before upgrading, and then reload their settings. The DGL-4300 is
one of the few SOHO routers that will accept configurations from
a previous version of firmware which is a nice feature.
Long
story short, we're loving the DGL-4300 and if you're in the market
for a router, or looking to replace your current one (I sure did),
D-Link DGL-4300 Wireless 108G Gaming Router should be on the top
of your shopping list.
Pros:
Does what it says - prioritizes games / applications you need, High
performance 4 port 10/100/1000Base-Tx switch included, High performance
WiFi (especially if using D-Link Turbo cards), WiFi is highly configurable
to your needs for security and access, Great Help pages included
local to device (not requiring your Internet connection to be active
to assist you), One click to enable GameFuel's auto detection of
gaming / VoIP packet prioritization.
Cons:
Blue lights on front of unit don't tell me what speed was auto-negotiated,
No ability to hard code a speed or duplex on the port, Any rule
change requires a reboot (tsk tsk), Web management is not SSL capable.
Bottom
Line: D-Link has brought to market a product that is both
powerful and easy enough for most to understand (as long as you
are willing to read the manual some). Not only have they provided
you with a rather complete list of supported games, they have given
you the ability to manipulate this with your own settings if you
so desire. There are a few quirks yet in this newly released device,
but that is to be expected when they just released code V1.2, hopefully
by V1.4 or soon there after, it will fix some of these things I
have outlined. Overall, a great product to put between you and the
big bad Internet.

If
you have any questions or comments about this review, please discuss
it with us in our Forums.
HOME
|