
Star
Wars Jedi Outcast: Jedi Knight II picks up several years after
Katarn successfully avenged his father and defended the Valley
of the Jedi from powerful Jerec and his group of Dark Jedi.
Katarn has since abandoned his allegiance to the Force for
fear that he might fall prey to the temptations of the dark
side. However, as fate would have it Katarn learns of a powerful
new Dark Jedi who must be prevented from creating a technology
to harness the power of the Force. Katarn's destiny and the
future of the Star Wars galaxy once again hang in the balance
as he confronts his dark past to face another seemingly insurmountable
evil.

Ok,
so that's some of the background of the single player storyline
of this game (taken from a press release I found on http://www.jediknightii.net
, good site by the way), but what does that really tell us?
Not much really. That's my job.
I've
been playing through the single player version for a week
now, and I have to say I'm really enjoying it. The Star Wars
trilogy was a fantastic concept and the Jedi's in particular
appealed to many. Which is what this game is all about. You
progress through the game starting off as mercenary and ex-Jedi
(Kyle Katarn) working for the New Republic. Working with your
Co-Pilot Jan Ors, you perform minor military missions cleaning
up the remnants of the Empire. Its on one of these missions
that your Co-Pilot is killed by a dark Jedi Outcast, and in
a fit of anger you return to the Valley of the Jedi to regain
your force powers unwittingly leading the Outcast right to
it. Unlike the previous game, you are expected to be the good
guy, and indeed have no choice in the matter, as killing NPC's
(non-player characters) will end the game right there and
then.

Gameplay
First
things first, you don't start the game with a Lightsaber and
Force Powers; they come later, but don't let that put you
off.
The
first 2 missions are more of Quake II kind of affair, using
various Blaster style weapons and Thermal Detonators (grenades)
to take down your enemies whilst trying to work out which
switch to push to open the door. Things are a little more
complex than that for the most part, but not quite up there
with Lara Crofts escapades, which is fine as this is an FPS
game.
The
enemies you face to begin with are Storm Troopers and Imperial
officers whose AI is not outstanding, but I've yet to see
a good single player game with decent AI. They are more intelligent
than most, trying to surround you, or making a stand as group,
but they still make some very stupid mistakes
I
have to point out here that by halfway through the second
mission I was beginning to lose interest rapidly. The weapons
thus far were very inaccurate as far as aim was concerned.
You can have perfect aim and still hit nothing but air. And
not just you either, the same goes for the enemy. This may
seem realistic and fair for some, but to me it was just plain
irritating. At this point I was ready to tell you all the
game was "mediocre" at best, (was kind of fun blasting
Imperial Scout Walkers with Ion Cannons though, hehe) but
I stuck with it, and am damn glad I did! (Wouldn't make for
a very long review either
).
The
real excitement begins after your third mission, where you
obtain your Lightsaber and Force powers. Being a big Quake
III Arena fan, I was instantly at home with the game engine
in use here, and as this is an FPS game I naturally set my
controls up as such. Getting the Lightsaber changed all that
though. I really needed the third person view to use this
weapon effectively. Lucky me, Raven saw fit to include the
ability to switch between the views depending if you are using
the Lightsaber or another weapon right from the setup menu.
Good call Raven!

Word
of advice to you reader; before you start playing, set your
controls up to make weapon switching and individual force
power activation easiest and quickest for you. Raven has for
some strange reason put all the default Force Powers on the
F keys or by manually going though them to pick the one you
want to use, which kind of makes it hard to use them effectively.
You'll realise this after the third mission, which is set
at Luke Skywalkers Jedi Academy (you'd think after all this
time he would have got a haircut). The whole level is a training
facility for the majority of your Force Powers. Progressing
through the level is very reminiscent of Tomb Raider, and
gives you a rudimentary understanding of how you can use your
Force Powers to there best use. It's a bit like driving a
car, you don't learn to drive until AFTER you have passed
your test : The Force Powers are more than just a gimmick
too, they are essential to successful play.

So
now we have a Lightsaber and Force Powers. This changes the
game from a mediocre FPS to an involving Single Player game.
The range of movement that your character can make in combination
with force powers and the Lightsaber starts off basic and
grows as you progress though the levels. This makes the gameplay
whilst using them less linear, in that, an earlier level may
have "trained" you to use said Force to the best
of its and your ability's, learning its limitations of what
you can and can't do. But in later levels, as your powers
increase in strength, you have to think about what you can
now do with the power. Most of these increases in Force Power
"rank" are needed for the levels ahead of you, so
you are constantly learning. The game doesn't however give
you the impression that your doing nothing but training levels
which is a good thing. They simply open up new possibilities
for you to explore and discover.

The
enemy's improve later on too. Lightsaber duel's with the "Reborn"
(Dark Jedi wannabe's :p) are great fun, and are a completely
different challenge from the other enemy's due to them being
quite resistant to your force power effects even turning your
attempts back at you with harmful repercussions. Using the
Lightsaber isn't a simple hack, slash and pray affair either;
you actually have to think about what you're doing and perform
actions based on your movement. Lightsabers can lock, requiring
you to push fire rapidly to force the enemy back, whilst you
move in for the kill, perhaps running up a wall to get behind
them before they recover ("There is no spoon").
The Lightsaber in true Luke Skywalker style is great at deflecting
enemy shots back at them, and you can actually force an enemy
to shoot himself (another example of bad AI?). Attacking the
Reborn utilizing the Force Speed and the Lightsaber is a great
combination and works well in a room full of "lesser"
enemies too. You can plough into a room and Force Push a few
enemies over, activate the Force Speed (allows you to move
Matrix Bullet Time style, where by you move faster than the
world around you) and go at it before they have a chance to
respond. Killing enemies is more realistic than I first expected
it to be too.

Most
enemy's take about 3-5 shot's (lucky ones due to the inaccurate
weapons), but one clean shot to the head can take them down
instantly. As can cutting off say an arm or a leg with the
Lightsaber. And to make sure you can revel in the defeat of
the Reborn, as you strike them down the camera switches to
a slow motion, scene revolving shot in true cinematic style.
Great stuff, hehe. Jumping incredible heights, walking up
walls (Trinity eat your heart out :p) rolling and diving,
all are possible here.

Most
weapons also have an alternative fire mode. An Imperial
Heavy Blaster may fire rapid rounds at an enemy during normal
fire mode, but hit the alternative fire button and you activate
the under slung grenade launcher. Using alternative fire
with the Lightsaber allows you to throw your Sabre from
you, and as you progress through the game, so does your
control level of this new attack increase. Going back to
the Force Powers again, there not all used for offence or
defence, some of them such as the Mindtrick are needed for
other purposes. Sometimes a more stealthy approach is called
for. Imperial Officers are controlling a console in front
of you, there backs are turned. This leaves you 2 choices.
1, back off before they see you and raise the alarm or 2,
use the Mindtrick to make them look elsewhere or see something
other than you walking calmly by ("These aren't the
droids you are looking for
.." /me waves
hand in front of me). Hmmm, all the doors are locked and
that Imperial Officer in the room staring at you through
the glass isn't going to open it for any rebel scum. Mindtrick
him and he will.
At
the end of the Star Wars Trilogy, Emperor Palpatine tries
to destroy young Luke with a blast of lightning from his
hands, now you too can fry your enemy's with just a wave
of your hand!

Of
course having all these Force Powers at your fingertips
does invoke a price. You can't just use them all the time,
as each force drains you, and until you give it time to
replenish, they can't be used again. It only takes a few
seconds but this can be an eternity in game time. Each force
drains you by a differing amount depending on the force
used ("Your powers are growing weak old man
.").
A jump will only take you down a few bars, and will generally
be replenished instantly, whilst Force Lightning will instantly
drain you of all Force Power meaning quite a few seconds
are needed to replenish your supply, which can mean the
difference between life and death in a room full of storm
troopers.
Visuals
and Game Design
The
level design is a bit linear, and even a little confusing
at times, but the majority are good fun to play and full of
authentic Star Wars eye candy, from the cargo holds and ships
docked in an Imperial Star Destroyer's hanger's to the bowels
and innards of Bespin Cloud City. Some of the sights are breathtaking,
and most give you a real feel for the area you are supposed
to be in (I knew there was something suspect about that bartenders
lounge
.).

I
did find that sometimes it was difficult to tell between switches/levers
that could be pushed/pulled and the general make up of the
level. And at other times, having the Lightsaber drawn (and
the subsequent third person perspective) made it hard to find
the little nook or cranny which held an air vent that was
your only way out of a level. Your character also has a portable
shield generator (armour) and the usual health system common
to most FPS games. The actual screen HUD (Heads Up Display)
layout is pretty good, and again similar to most other games
(why fix something if it isn't broken?) giving you instant
visual access to your current status. Speaking of character's,
the models are very good looking and Star Wars fans will instantly
recognize most of them. The animations used by them are very
"human" and believable, if some one falls down to
the ground and gets back up, you could almost believe it really
was someone falling down and getting up.

Overall,
visually I was impressed, maybe I'm biased in that I love
the design feel of the Star Wars universe, but I doubt that
anyone could argue that the visuals look damn fine. The modified
Quake III engine does a great job of providing a feeling of
depth and perspective to the levels. If you put your Lightsaber
into a metal door, it will leave "welding" ruts,
the glow of the sabre lights up the area around you, if you're
hit by a weapon (and assuming you have "armour"
left) your shield will glow. Nice attention to details there.
Sounds
are also good, with all of them putting you in mind of the
Star Wars films and the musical score seems to have been taken
straight from the films too. The voice overs sound authentic
for the most part (that's not Mark Hamil though
.. is
it?) but there not totally perfect, some being used more than
once.
The
in-game cut scenes are a mixture of actual game engine levels
being created in real time, and pre-rendered sequences which
actually had a lower quality look and feel about them than
the real time ones.

Frame
Rates on my Athlon 1.4 and GF2 GTS system at max details levels,
1024*768 are very good, rarely dipping below 50, even when
there is a lot going on. This is especially good as the first
thing I did was to increase the FOV (Field of View) from 90
degree's to 120 which is known to lower frame rates (albeit
by a minor amount).
Final
Words: Single Player
It's
been quite a while since any single player game has actually
intruded into my online gaming time, or any other gaming time
for that matter, but this one certainly has. It does start
off slow, with the early levels being nothing more than a
second rate Quake II affair, but once you get your Lightsaber
and Force powers, the game takes on a whole new level of gameplay.
The enemy AI is not outstanding, with most of the enemies
making stupid mistakes, or being easily tricked even without
using the force, but I have yet to see any Single Player game
have "Human" AI response, and what there is of AI
in this game is a lot better than most. The poor accuracy
of the weapons could be said to be more realistic by some,
but I wouldn't be one of them, and for me, is the most irritating
aspect of the whole game ("It's not impossible, I used
to target Womp Rats back home in my T-16
.."
"Eat me Luke, Eat me"). It hasn't really dulled
my sense of enjoyment though, as being a Jedi Knight is about
the Force and your Lightsaber, so the other weapons are used
far less to the point I never even realised I'd picked up
some of the new weapons! The multiple view of third and first
person perspective depending on weapon or how you set up the
game is a welcome feature. The way you progress not only through
level's in the game, but also in skill keeps you tactically
and mentally challenged throughout the game, which goes a
long way to alleviate any repetition you would get without
it. The story line and plot is a little thin in places, but
I've seen a hell of a lot worse, and for the most part it
certainly stays true to the Star Wars universe. It also has
stunning visuals to back all of this.
If
this was just a single player game, I would recommend it to
anyone who is looking for a good single player game, but it's
also a multiplayer game too! Raven has certainly picked a
great game engine to work with here, and it's also something
that they have had prior experience with. The whole Single
player side of it is very well polished indeed and I haven't
noticed any bugs at all so far. Well done Raven.
If
you like the Star Wars universe, you will love this game.
If you have had limited exposure to the Star Wars universe,
you will still enjoy this game. You also don't have to have
played the first game to follow the story line; anyone can
jump in and follow what's going on easily. The game isn't
without its flaws, but these don't detract from the gameplay
in a big enough manner to really complain about.
Star
Wars Jedi Knight II : Outcast is a great Single Player FPS
in its own right, so if that kind of game blows your whistle,
you'll enjoy this. It's quite in depth but not overly complicated,
which would appeal to the majority I should imagine.
Well,
I have a date with a blue lizard by the name of Desann, so
I'm off to show him a thing or two about sword play and force
powers (I hope!). May the Force be with you
.
(You knew I was gonna say that didn'ya!)
Pro's
Damn good fun.
Great visual appeal
Highly configurable game engine
You get to use a Lightsaber!
Hints of Matrix style escapades
Non repetitive and challenging in later levels
Your skill and abilities increase with you as you progress
through the game
And pushing people over with a wave of your hand
Did I mention the Lightsaber?
Con's
The early levels may put people off
Enemy AI isn't all that hot (but what else is new?)
Can be frustrating at times due to level design
Inaccurate aim with Blaster style weapon's

Multiplayer
Being
a multiplayer junkie, I haven't got a chance to really try
out the single player portion of the game. It certainly does
look like fun, and Scott had a blast. That being said, I picked
up my copy of JK II (as you can see by the keychain, the Limited
Edition tin box) the first day it came out, and haven't stopped
playing the online portion yet.
Raven
packaged a built-in game browser, so connecting online and
finding a game is easy. Connecting to a game is a different
story. To be honest, I had no idea the game would be so popular
online, and it's tough to connect to a decent server because
they're always full. On another note, you do need to have
your CD in the drive to play. As of this writing, the 1.03
patch has been released, and although it addresses a number
of issues, removing the CD check was not one of them.
The
game shipped with 12 multiplayer levels, and several more
were included in the latest patch, as well as a load of them
released by independent mappers. As usual with the Quake 3
Engine, there is no shortage of skins and mods, so JK II should
provide months of gameplay. Much to my dismay, only 4 Capture
the Flag maps are included with the retail game.

Gametypes
Seven
gametypes are available...
Deathmatch
- Standard fare stuff. Kill everyone that isn't you.
Team
Deathmatch - Same as above, but this time kill everyone that
isn't on your team.
Capture
the Flag - My personal favorite. Try to capture the other
team's flag, and return it to your base while defending your
own flag. Usually degenrates into team deathmatch though.


The
Holocron - Basically, there are force powers scattered around
the level. Collect as many as you can, but should you die,
you drop them for the next guy.
Capture
the Ysalamiri - The Ysalamiri is basically a big iguana that
cancels out force powers in a small radius. Plays like capture
the flag, you're extremely vulnerable when you have the Ysalamiri
as your force powers are cancelled.

King
of the Hill - I don't think it needs any explanation. Kill
everyone until it's just you left.
Duel
- Pure 1 vs 1.
Final
Words
There
isn't much else to say, outside of what Scott already covered.
I've always enjoyed the team based gametypes more than the
deathmatch games. Capture the Ysalamiri is a lot of fun, and
the rush you get when you have a whole bunch of force enabled
enemies chasing you is great.
A
few issues for those who aren't really into multiplayer games.
One problem is the light saber duels. Fighting with sabers
isn't quite as well done as it is in the single player mode,
and it often degenerates in frantic mouse button mashing.
Another problem is the lack of balance with the force powers.
You can Force Push, or Pull from across the map, which makes
for some frustrating moments.
All
in all, I found the multiplayer very addictive, and with the
potential mods coming out, this game should provide months
of enjoyment.
Pros:
Addictive, easy to pick up if you're used to online shooters.
Cons:
Imbalance of force powers can get frustrating, mediocre light
saber duels.