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Albatron Trinity PCX5750 Albatron Trinity PCX5750: While not the fastest kid on the block, the PCX5750 offers adequate mainstream performance at a low price.
Date: October 25, 2004
Manufacturer: Albatron
Written By: David Pankhurst

System Setup

CPU:

Intel Pentium IV 520 2.8E (14*200MHz)

Motherboard:

Albatron 915G Pro

Memory: 2*512MB Corsair TwinX4000
Hard Drives:

80GB WD Caviar SE

Video Card: Albatron PCX5750 FX5750 - 425/500MHz - 508/675MHz
Intel 915G IGP - 325(Est.)/400MHz
Operating System: Windows XP Professional Service Pack 2 w/Direct X 9.0c
Drivers: PCX5750 - 61.77 Intel IGP - 6.14.10.3847
Cooler: Stock Intel Heatsink
Case: CoolerGuys Windtunnel IV
Power Supply: RaidMax 400Watt Power Supply
Software: Fraps 2 Bench'em All 2.60 beta
Direct X Benchmarks: Unreal Tournament 2004 (Self made Demo)
Far Cry Splinter Cell (Beyond 3D Demo)
OpenGL Benchmarks: Doom 3 timedemo
Serious Sam SE Demo (Little Trouble) Spec Viewperf 8.0

    All tests with the cards were done with AA and ansiotropic filtering disabled.  Resolutions of 1024*768 and 1600*1200 were used for tests except for the Spec test, which is run with the 2D resolution of 1600*1200.  Bench'em All was used to test all the games, with Serious Sam SE being the only game that wasn't working, as I only used the demo version.

    As for the specific demos used, UT2004 was a demo that I recorded of the Antalus level with a limit of about 15 frags.  The Far Cry demo is the default demo that Bench'em All uses.  Splinter Cell used the Beyond 3D demo of the Caspian Oil Refinery.  Doom 3 was the default timedemo that was included with the full game.  With the Serious Sam SE demo we used the Little Trouble demo.  So lets see how the PCX5750 does, both at stock clock speeds and when overclocked, as well as the integrated video card of the 915G chipset.

OpenGL Tests

    First we will look at the only synthetic test of our group, that of the professional program Spec Viewperf 8.0.  This will give us an idea as to whether the video card can handle the occasional professional application.  So lets see what the results are for this test.

 

Test

Intel 915G IGP Albatron PCX 5750 Albatron PCX5750 OC'ed
UGS-04 0 4.341 5.004
SW-01 1.773 8.036 8.457
Proe-03 2.77 9.113 9.519
Maya-01 4.369 14.74 15.08
Light-07 4.275 7.129 7.213
Ensight-01 1.835 3.403 3.53
Catia-01 0 7.572 7.87
3DSMax-03 3.848 10.11 10.55

    We can see right off from the start that the integrated video of the Intel 915G motherboard can't even run two of the tests here.  Otherwise the Albatron card is between 2 times as fast and 4 times faster than the IGP of the Intel motherboard.  Overclocking doesn't add much though the UGS-04 test was 15% faster when overclocked. 

    Now lets look at the Serious Sam SE results.  We know that Serioius Sam is a very graphically beautiful, with very high quality textures also making appearences.  So lets first look at 1024*768 at high quality settings.

Intel 915G IGP Albatron PCX5750 Albatron PCX5750 Overclocked

Average Frame Rate:

34.07 109.21 135.27

    We see that even at this basic resolution that the Intel video can only reach just over 30fps.  Though this can be considered playable as the lowest frame rate is over 20fps.  The Albatron PCX5750 card provides over 100fps average at stock clock speeds, with the minimum frame rate being at the very lowest 80fps.  When overclocked the improvement is about 23% which is closer to a core clock dependency with a little bit of memory bandwidth limitation going by the improvement in frame rate.  What about enabling AA and ansiotropic filtering, how does it affect the frame rate.

Albatron PCX5750 Albatron PCX5750 Overclocked

Average Frame Rate

50.94 66.44

    We didn't test the IGP with AA at all, as the frame rate in even this 'basic' game is very low.  Looking at the two speeds of the Albatron we see that at standard speeds the card doesn't make the 60fps mark that most people want.  However the lowest frame rate is only 38fps which means that the game should still be pretty playable, even in the worst case.  Overclocking the card moves it to well over the 60fps mark improving by 30% compared to stock speeds.  This means that there is more of a memory bandwidth limitation at stock speeds than that of a core speed limitation.  Lets move to the other resolution test to see the results.

  Intel 915G IGP Albatron PCX5750 Albatron PCX5750 Overclocked

Average Frame Rate

18.97 47.77 62.26

    Here we see a similar result as our previous test.  The Albatron card at stock speeds is able to do around the 50fps mark on average and a 30+fps minimum frame rate.  We see taht the average frame rate is less than half of what it is at 1024*768 with the same settings, showing a limitation of the bandwidth of the card.  The overclocked test gives us the same 30% improvement as the AA test previously showed.  The lowest frame rate for the overclocked version was still over 40fps and the average just made it over the 60fps mark, making this card playable at this resolution without a problem.  The IGP of the motherboard provides a basic 19fps average for this test, as the game wasn't really playable at this resolution, though better than some integrated solutions we've seen before.

Albatron PCX5750 Albatron PCX5750 Overclocked

Average Frame Rate

21.24 29.43

    Again just like at 1024*768 there is no results for the IGP of the 915G board.  Neither tested setup resulted in a playable frame rate, as both were under the 30fps mark as an average.  The stock clocked version has a minimum frame rate of 14fps which is rather poor, much like the IGP in the previous results.  Overclocking the card does produce some very noticable results as there is a 38% improvement in frame rate, though as is seen it doesn't mean very much as the average is still under 30fps.  The one nice thing is that the minimum frame rate is much closer to the average, at just over 20fps its helping the game almost seem playable.  But this is only a basic OpenGL based game, what happens when we move to the brand new game Doom 3, how does this card fair in this test?

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