Overclocking
From
the very beginning I wasn't sure how well the Albatron PC6600GT
would overclock. We have copper 'sinks on both the memory and
the core which bodes well, but at 500MHz and 1.01GHz it is running
quite fast to begin with. However temperatures looked good (the
core rarely goes over 52C under load at stock speeds) and we have
2ns GDDR3 onboard so we entered the coolbits information into
the registry and proceeded to ramp up the speeds. The best combined
overclock we could manage was 1.14GHz on the memory, a rise of
130MHz and an extra 71MHz on the Core for a 571MHz clock. To test
how this effected performance, we run some timedemo benchmarks
using 'Benchemall!' on both Doom 3 and Half Life 2 at 1024x768,
No AA, No AF.
|
Albatron
6600GT
|
Doom
3 Avg
|
Half
Life 2 Avg
|
|
500/1010
|
70.4
|
34.97
|
|
571/1140
|
72.8
|
35.01
|
While
the actual overclocking went very well, providing a nice increase
in the speeds, the actual difference made to modern games is
very minimal indeed. As always it is up to you to decide if
overclocking is worth the risk, but considering the small gains
seen here, you probably have no need to bother.
Final
Words
Albatron's
PC6600GT is a very nice card indeed. We don't have much
of a difference from the reference design, but then it isn't
really needed. The blue PCB makes a nice change from the usual
green and reds we see from other manufacturers and the use of
copper ‘sinks worked well for overclocking (despite the
little gain in actual gaming performance).
Doom
3, despite this being a midrange card with only 128MB of memory,
ran nicely, even allowing for 1280x1024 play if you can do without
anti-aliasing (which is Doom 3's dark visuals isn't as important).
If you want anti-aliasing and anisotropic filtering, again the
Albatron PC6600GT doesn't disappoint providing you drop down to
1024x768 resolution, arguably the most commonly used gaming resolution.
Half
Life 2 performance ran a lot better than I expected for a midrange
card, and with some great visuals to boot.
Far
Cry, UT2K4 and NFS:U2 ran great on the Albatron PC6600GT, especially
in comparison with the X600XT card, providing almost twice the
performance which is quite a jump.
For
a mid range card with 128mb, I was expecting Doom 3 and Far Cry
to require an 800x600 resolution for acceptable frame rates, but
this wasn't the case; all the games tested ran at 1024x768 with
some FSAA and AF without issue, and in some cases a few even broke
into playable at 1280x1024 (albeit without FSAA or AF).
Image
quality is typically an area that ATI cards have come out on top
in since way back, but for 3D I have to say I found it very hard
to tell the difference. In the case of Doom 3 I preferred the
slightly sharper image from the Albatron PC6600GT over the X600XT.
2D quality was by no means bad in any way, but I did find that
the X600XT has the edge here; text was more defined.
The
overall package for the Albatron PC6600GT is quite minimal but
this isn't a terrible loss as most extra's packaged with cards
are never that outstanding anyway. At around the $210
mark, this puts it in the lower end of the price range, so if
you are looking for a decent 6600GT PCIe with SLI capabilities
and HDTV Encoding, but without wanting to pay for extra's you
won't use, then you should take a good look at the Albatron Trinity
PC6600GT.

Pros:
Great price/performance ratio, Good looking card with blue PCB,
copper 'sinks, Overclocking went well (albeit with little performance
increase), SLI capable, HDTV output, 2ns GDDR3, doesn't require
any extra power.
Cons:
None really, minimalist extra's with the whole package maybe,
but this is reflected in the price.
Bottom
Line: I like the Albatron Trinity PC6600GT a lot; it
plays modern games very well (and will do so better if you grab
a second for SLI), has great image quality, isn't too loud and
looks good in your case to boot.
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