Overclocking
While this isn't really the target audience
of this card, due to the fact that this card has no fan and is
the very low end of the speed scale, we will see if it will overclock
at all. As always results may vary and we accept no responsibility
for your destruction of your video card as a result.
The Core is based on A2 silicon
and was manufactured at the end of 2004 (51st week). The
memory is
Samsung K4D261638F memory at 4ns timing or 250MHz (500MHz
DDR). The heatsink is held on by two push pins as well
as my least favorite thermal compound, a thermal pad.
This is standard for Albatron, but I would prefer to thermal
paste here as it should provide better thermal transfer, but
this card doesn't get too hot in use so its a minor issue.
The overclocking results are very interesting,
from stock speeds of the onboard components of 350MHz (GPU) and
250MHz (Memory) we reached a total clock speed of 461MHz for the
GPU and 358MHz for the memory. That is just over 100MHz
for each section, or a 32% and 43% increases for the GPU and memory
respectively. The GPU is your standard 6200 but the overclock
is quite nice. Does this translate into performance gains
later on in the review, and does it even matter, we will see.
Test System
| CPU: |
Intel Pentium IV 520 2.8E
(14*200MHz)
|
| Motherboard: |
Albatron 915G Pro
|
| Memory: |
2*256MB
Kingston HyperX 3-3-3-7 |
| Hard
Drives: |
80GB WD Caviar SE
|
| Video
Card: |
Albatron
TC6200Q - 350/500MHz - 461/707MHz |
|
Albatron
Trinity PCX5750 - 425/500MHz |
|
Intel
915G IGP 64MB Dedicated, 64MB Floating- 350MHz/400MHz |
| Operating
System: |
Windows
XP Professional Service Pack 2 w/Direct X 9.0c |
| Drivers: |
nVidia
Forceware 71.90 |
|
Intel
Driver 6.14.10.4020 |
| Cooler: |
Swiftech
H20-120 Rev 3 |
| Case: |
CoolerGuys
Windtunnel IV |
| Power
Supply: |
RaidMax
400Watt Power Supply |
| Software: |
Fraps
2.5.3 |
Bench'em
All 2.654 |
| Direct
X Benchmarks: |
Unreal
Tournament 2004 (Self made Demo) |
Splinter
Cell - Beyond 3D Demo |
|
Half
Life II - Anandtech Canals Test |
| OpenGL
Benchmarks: |
Spec
Viewperf 8.0 |
Our testing consists of the
standard series of benchmarks, UT2004, Half Life 2, and Splinter
Cell. These were all tested at a resolution of 800*600
and 1024*768, which most people who buy the card are going to
be looking for at the most. The Spec test was run
with a desktop resolution of 1600*1200 in its standard windowed
mode. All tests had Fraps running in the background, capturing
the frame rate each second for our time graph.
We also included a real life game playing
section. This includes a few different games from your standard
benchmarks, as these are the type of games people will be looking
at playing more so. They are Rise of Nations, Star Wars:
Knights of the Old Republic, Madden 2004, and High Heat Baseball
2003. They were played at 1024*768 at the highest game quality
to see if the card could play them. So lets get on with
our tests.
DirectX and OpenGL Benchmarks
First lets take a quick look at Spec Viewperf
8, to see if any of these cards are able to provide half decent
professional performance, if you happen to need it.

The results here are pretty clear, the integrated
Intel card isn't really designed for this kind of work load, as
it cannot even complete two tests (catia-01, and ugs-04).
The TC6200Q is close to the PCX5750 which takes a small lead in
five of the tests, and ties it in three others, but only when
overclocked. Overall the two nVidia based cards, thanks
to a good driver are able to be useful in occasional uses here.
NEXT