Doom
3 - Performance

This
game is not only intense its engine is also beautiful, a true
test for a midrange graphics card. As you can see from the graph,
1024 outperforms our WS resolution which in turn outperforms 1280x1024.
Although extremely close, the results show that playing WS does
not affect game play as much as at least I would have thought.
Quake
4 SP - Performance

Just
unwrapped and barely played, based on the Doom 3 Engine, Quake
4 is also visually stunning but brings a few issues at hand when
trying to compare video cards. The included demo programs (yes
there are 2) both have the issue of not playing everything back
during a time demo. Therefore using it as a benchmark is irrelevant.
We used Fraps and ran the MCC Landing portion of the Single Player
giving us outside and inside play to hopefully bring to bear a
relevant benchmark. Although using an edited Doom3 engine, the
performance is not similar as one would expect. This is in part
due to Quake 4 venturing outside more often where there is more
to draw and it is much brighter. Especially when compared to the
dank dungeons for the Doom3 test used. Using Fraps makes this
a more real world scenario, and although I can not run through
this portion exactly the same each time, I try to stay pretty
close. Our widescreen resolution is pretty much the same in terms
of performance as our highest non widescreen mode; our lower resolution
however offers a better frame rate if you wish to add in some
anti-aliasing. Remove the anti-alisaing and the Asus 6600GT Silencer
card can play Quake 4 SP very well indeed.
Quake
4 SP - Image Quality
No
AA/8AF Left, 4x AA/8xAF Right
Still
brandy new, so it is hard not to be biased since I am a long time
Quake series fan. Playing it with the Asus Silencer, I was more
then impressed. At medium settings this card was fluid throughout
with rarely a notice of a hiccup what so ever. All of you other
6600GT owners make note of 2 things very important to Quake 4
and my results. Number 1, this is a 256MB card and #2, I am pushing
this with an AMD64 3200+; your results depending on GDDR and CPU
will vary drastically (I have heard reports of very stuttery play
on 6600GT's with 128MB ram being pushed by AMD XP 2200+). Enabling
AA/AF only caused the games flow to be interrupted and the close
match of the mouse movements to be off. If you must have AA/AF
turned on, turn down the resolution from 1280x800.
Unreal
Tournament 2004 - Performance

Although
not really long in the tooth, you can see even midrange cards
have caught up with this engine, and they paint it very well.
The silencer does not disappoint. Once again the recurring theme,
1024 outperforms our WS resolution which in turn slightly outperforms
1280x1024. Interesting to note that even with AA/AF on, the WS
resolution performs nicely on the Asus Silencer. And of course,
since the silencer has no moving parts, it does it in silence
too. Just right for some late night gaming.
NEXT