|

Even
if you're a casual computer user, you've undoubtably heard of ATi.
They've been around forever, and chances are, at some time in your
computer history, you've probably had ATi silicon powering your
graphics. Despite nVidia dominating the headlines ever since the
TNT2 Ultra, and garnering a lot of press due to their popularity
in the consumer market, ATi managed to do quite well thanks to its
OEM market penetration. They have lost some ground to nVidia, but
still hold a substantial part of the business market.
ATi
has always made decent performance hardware, but they always seemed
a step behind nVidia. The Radeon 8500 was supposed to compete directly
against the GeForce 3, but lost that edge when their rivals released
a new Detonator driver set. This seemed to be ATi's weakness, as
their driver development wasn't nearly as timely as nVidia's. The
Radeon 8500 lost some more luster as the GeForce 4 was released
shortly after it. Although the R200 was an excellent piece of hardware,
enthusiasts still chose GeForce technology to drive their framerate
crunching machines.

Enter
the no-excuses, no-holds-barred Radeon 9x00 series. The Radeon 9000
takes aim at nVidia's budget line, and the top-of-the-line Radeon
9700 goes toe-to-toe with the GeForce 4 Ti4600. Announced last
week, the Radeon 9500 Pro (and non-Pro) target the lower end Titaniums
themselves. For most of our readers it seems, framerates do matter,
even at the expense of image quality. ATi promises the patented
ATi image quality (excellent), with the framerates to back it up.
Is this a bluff, or are they spot on with those bold claims? We'll
see...
Specifications
Fastest*
3D gaming performance with next-generation VPU architecture
Complete
DirectX® 9.0 support for unprecedented realism and sophisticated
visual effects
SMOOTHVISION 2.0 technology provides new levels of image quality
with advanced full-scene anti-aliasing (FSAA) and anisotropic filtering
Revolutionary new video features including VIDEOSHADER and
FULLSTREAM technologies
Featuring CATALYST - ATI's industry-leading software suite
with frequently scheduled free updates providing additional features
and performance over the product's lifetime
Fastest*
3D Gaming Performance
128MB
DDR memory accelerates the latest 3D games
256-bit memory interface removes hardware performance bottleneck
and provides end users with faster 3D graphics
Industry's first 8-pixel pipeline architecture, providing twice
the rendering power of any currently competing product.
Supports the new AGP 8X standard, providing a high-speed link between
the graphics board and the rest of the PC (2.0 GB/sec)
Highest
Level of Realism
First
to fully support DirectX® 9.0 and the latest OpenGL® functionality
New SMARTSHADER 2.0 technology allows users to experience
complex, movie-quality effects in next-generation 3D games and applications
SMOOTHVISION 2.0 technology enhances image quality by removing
jagged edges and bringing out fine texture detail, without compromising
performance
128-bit floating-point color precision allows for a greater range
of colors and brightness
Revolutionary
New Video Features
Unique
VIDEOSHADER engine uses programmable pixel shaders to accelerate
video processing and provide better-looking visuals
ATI's new FULLSTREAM technology removes blocky artifacts from
Streaming and Internet video and provides sharper image quality
Impressive
specs indeed, but a lot of hardware looks good on paper. There is
an 8 pixel and 4 vertex pipeline, effectively double what the Ti4600
has, though ATi is limited to one texture, whereas the Ti4600 can
do 2 per pipeline. The 9700 has two 10-bit, 400MHz RAMDACs, which
should allow for some impressive image quality on a dual monitor
setup.
Let's
take a closer look at the R300 chip itself from which the Radeon
9700 is based...

There
was a lot of hype about the R300 GPU. Now that it's here, you've
no doubt heard about how fast it is. Honestly though, speed is a
given, but with most videocards post-GeForce 3 having more than
enough power, we look for other things to make the purchase worthwhile.
Make no mistake though, any post-GF3 video card better be faster
also.
Two
big headliners are the DirectX 9.0 support and AGP 8x. These are
very forward looking features, and you can bet that any cards released
in the next 6 months will tout these features as well. Granted,
the SiS Xabre was probably the first AGP 8x part on the market,
but it's lack of raw horsepower won't make it in the enthusiast
market. Returning is Smartshader 2.0, ATi's 2nd generation T&L
engine, which includes programmable vertex and pixel shader technologies.

Smoothvision
gets an upgrade with Smoothvison 2.0. As the name implies, you get
advanced full-scene anti-aliasing (FSAA) and anisotropic filtering.
Both these features have been here before, but now everything is
done both better and faster.
Anisotropic
filtering sharpens textures by removing the blur we're accustomed
to seeing in 3D games. With the R300, up to 16 texture samples per
pixel can be taken now, though you will suffer a performance hit.


For
FSAA, there are two methods. The first is super sampling where as
the name implies, the image is rendered at a higher resolution,
then filtered down to the display resolution. Jittering, a technique
used earlier where multiple offset samples are taken of an image
to create a more natural AA, returns again, but at a less performance
cost. This is achieved by a lossless compression technique that
can be as much as 6 times faster than before.


Truform
makes a comeback, and is a technique used to smooth curved surfaces
of an object. Using tessellation, a method of increasing polygon
count, it is no longer bound by pre-programmed tessellation levels,
but rather, it is more flexible and supports continuous tessellation.
Depending on the distance from the object, adaptive tessellation
comes into play which will adjust the level depending how close
you are.
Truform
also supports displacement mapping, which provides more control
over a 3D object than bump mapping. By adjusting values in the vertices,
objects will appear more realistic.


HyperZ
III is ATi's method for saving on memory bandwidth. One reason why
there is so much fast memory on videocards is because textures,
and colour depth eats up a lot of bandwidth. Now on its 3rd generation,
HyperZ improves with three different components.
The
first is Hierarchical Z, which hides pixels that won't be displayed
in a 3D image. The second is Z Compression, which can compress data
going to the Z buffer by a 2:1 ratio, and under ideal circumstances
4:1. What is interesting is that with anti-aliasing, it can be as
high as 24:1, which should provide a substantial speed benefit for
AA performance. Finally, Fast Z Clear clears the Z buffer between
rendered frames. At high resolutions, waiting for the Z buffer to
clear can take a long time since it requires a large amount of data
(7.7MB at 1600x1200) must be written to every frame to clear it.
Hyper Z needs just a fraction of the same data, making it much faster.

![]() ![]() 
To
show that the Radeon is more than games, ATi has introduced the
Videoshader. To me, this is more beneficial for those without good
broadband connections. What this technology is supposed to do is
help smoothout streaming video, which tends to be blocky. The result
are clearer and smoother video. For those with captured video, the
Videoshader can also clean up the noise that may be present.
It's
really a do everything technology, as we can see above. It will
be interesting to see how this innovation all plays out as the applications
get released that can actually take advantage of it. Let's take
a closer look at the card itself...
The
Radeon 9700

People
with "normal" sized cases will be happy to know that their
shouldn't be any capacitor crunching. The Radeon 9700 is quite a
bit smaller than the Ti4600, and should fit most motherboards and
cases without any problems. It should be fair to note that nVidia
did follow the AGP specifications in their design, but your motherboard
may not have.
 
Thunbnails
can be clicked to enlarge
You'll
also notice the heat plate on the back of the PCB. This is to help
dissapate the additional heat from the capacitors located directly
opposite on the front. Speaking of the PCB, case window fans rejoice,
as the Radeon 9700 ships with a nice red one.
 
The
heatsink/fan combination is quite a bit larger than what shipped
with the 8500. The 9700 is reported to run very warm, and a larger
cooling solution was required. The core is clocked at 325MHz for
our model, but you can likely expect non-Pro (or OEM) cards to be
clocked a little slower. Although our sample ran stable, I was a
little troubled by the heat eminating from the back of the PCB (directly
behind the core). It was hot, and the good ole finger test* lasted
about 5 seconds. (* Placing the finger on the PCB behind the core.
The hotter the PCB, the less time the finger stays on it).
 
ATi
supplies a power extension cable to split power from your power
supply to your video card. Yes folks, you read it right. The Radeon
9700 needs extra juice. This shouldn't be an issue for most of you,
but ATi suggests a beefy PSU 300W and up.

What
is becoming common place now, the Radeon 9700 ships with the BGA
ram. Like the GeForce 4 Ti4600s we've tested, the ram is manufactured
by Samsung. Our card was clocked at 310MHz (620MHz DDR), and the
ram uses 2.8ns BGA chips.
Theoretically,
this should allow the ram to run at 357MHz, so the 310MHz is pretty
conservative. I did find the capacitors a little close to the ram,
which might be an issue if you planned to epoxy some large ram coolers
to it. The 9700 Pro comes equipped with 128MB of 256-bit DDR providing
19 840MB/second of graphics memory bandwidth. If you're keeping
track, that's effectively double nVidia's top part.
   
Like
the Radeon 8500 before it, you are able to hook up two monitors
to the Radeon 9700. We have a basic CRT connection, a S-Video Out,
as well as a DVI connection.
ATi
includes a DVI-to-CRT connection, so if you do not own a flat panel,
you can still hook up a CRT. A composite-out connection, S-Video
and composite cable round out the package. What is commendable are
the fact that the cables are so long. It's always annoyed me when
a company included a 2 inch adaper, rather than a full blown cable.
Drivers

In
the past, ATi didn't exactly have the best driver support. Either
the drivers were buggy, or they were missing features altogether
(SMOOTHVISION). I had a lot of buddies turned off by ATi because
they couldn't get the original Radeon to work in Windows 2000.
   
ATi
has come a long way since then, and their drivers have improved
a lot. There are still a couple of bugs with D3D games, but at least
they know about it, and are working on it. What has brought good
press though, are their new Catalyst drivers. No longer do you need
to download huge driver packages, getting lost what drivers go with
what card. You can download individual packages, be it drivers,
control panel software, ATi's Multimedia Center, etc... ATi also
promises to be more timely with updates, though they're still not
at the nearly daily leaked Detonator rate. Still, it's always better
to get official drivers when they're ready, rather than hosing your
system with betas.
  
Something
we didn't mention earlier, but is driver related, is DirectX. The
Radeon 9700 is supposed to be compatible with DirectX 9, meaning
that DX 9's features are to be supported in hardware. Well, considering
that DX 9 isn't out yet, it's pretty much out of the question in
terms of testing. Considering that the majority of games don't even
tap into DX 8.1's featureset, and the Radeon being a full DX 8.1
part, this shouldn't be much of a concern for now.
Other
than that, the Catalyst drivers allows for all the tweaking you
may want, such as AA levels, and anisotropic levels. Missing are
overclocking options, but that's what Powerstrip is for.
Installation
I wanted
to talk a bit about this topic, because it's been heavily discussed
in various forums, particularly at Rage3D.
I may as well get it off my back, but I tested the card on a friend's
Asus P4S8X, and it plain wouldn't work. It happened that his BIOS
was older, and flashing it to the latest version seemed to have
solved his problems. I should note that I was fully aware this was
a problematic board, and wanted to see the problem myself. The problem
we encountered was a blank screen, and no picture until Windows
loaded up. If you're wondering why this would be a problem, have
you ever tried tweaking the BIOS with no picture? 
Back
on our workbench, I tested the card on our MSI KT3 Ultra2, MSI 845E
Max2, and our Shuttle XPC SS51. The card worked perfectly on all
three platforms. I was pleasently surprised it worked on the SS51,
given it's 200W PSU, but as I'm writing the review, no problems
to report. As for the AMD and Pentium 4 motherboards, both were
running off an Enermax 550W PSU. I slapped in an Antec 300W (not
a Truepower PSU), and didn't encounter any instability issues.

The
above readings were taken from the Shuttle XPC, using Motherboard
Monitor. As you can see, we're a little short on the 12V, and 3.3V
rails, but nothing terribly alarming. Most power supplies are about
5% off the tolerances, and we're closer to 1%. Morale of the story?
Quality plays a big role, and don't be fooled by a generic 400W
PSU. Go for a quality company.
Physical
compatibility was a non-issue. It's smaller than the nVidia Ti4600,
and is more "standard" sized. Unless for some bizarre
reason, your hard drives are installed in such a way that it gets
in the way of AGP cards, I don't expect any problems.
Before
investing in the Radeon 9700, I do suggest browsing the 9700
Technical Support forums at Rage3D, as it provides an invaluable
wealth of information. They also have a compatibility
list compiled at the site, so you can take a quick peak at some
motherboards submitted by their readers that worked with the 9700.
Overclocking
Overclocking
an already fast, and hot running videocard isn't for the feint of
heart. Still, a lot of people do it, so we decided to give it a
shot. The only couple of problems I can see holding us back are
the .15u GPU, and the lack of memory cooling. A move to 13u would
allow for higher frequencies, but I don't think ATi is going to
make a move to this manufacturing process until their next generation
product.
We
downloaded Powerstrip, and began tweaking. I dropped a HighSpeed
PC AGP Airlift to help cool down the back of the PCB. We worked
in small increments, and acheived a stable overclock of 358 Core,
which is approxiamately a 10% increase. At 360 Core, we experienced
lockups immediately in 3D Mark Game 2, although Quake 3 ran fine
for about 15 minutes before hardlocking. 359 Core didn't alieviate
the problems any, but ran solid at 358.
As
we mentioned earlier, the 2.8ns ram should hit 357MHz, so we immediately
went for that. Oddly, we had some issues with image corruption at
those speeds. We continued benchmarking anyways, but the card locked
up after one round of 3D Mark. We continued to have problems at
lower speeds, which led me to believe we fried the card. Fortunently
at 340, things seemed to be fine again. We've been running at 358/680
(340x2) core/memory for well over a week, and the card has been
rock solid under our testing. We'll look at our overclocking results
later on in the review.
Test
Setup
Given
the lack of AGP8x boards at my disposal, all our tests will be done
with 4x boards. Although we'll be missing out on the potential 8x
bandwidth, I don't feel that will make much of a difference with
the software we'll be using.
The
focus of this review will of course be the review subject, the Radeon
9700, which will be evident in the latter stages of benchmarking.
The comparison card will be the Visiontek Ti4600, which is the only
competition right now even close to the 9700. I considered borrowing
David's Matrox Parhelia in order to add another recent piece of
hardware to the mix, but considering its troubles beating his Kyro
II, I felt it would be a waste of time. Granted, we could have tested
Matrox's vaunted image quality, but you can just flip back to his
Parhelia review for that.
The
test systems will be as follows...
AMD
Athlon XP 2000+
MSI KT3 Ultra-ARU
2 x 256MB Crucial PC2700
Western Digital SE 120GB 8MB Cache
Visiontek
Xtasy Ti4600
ATi Radeon 9700 Pro
The
Athlon system above, generously loaned to us by one of our forum
members, Quasar, will be used for comparison benchmarks. The latest
VIA drivers were installed, with a fresh format of the operating
system, and yes, the KT3 Ultra handles the Radeon 9700 just fine.
The second test system is as follows...
Intel
Pentium 4 "B" 2.4GHz @ 2.538 (18x141)
Shuttle XPC SS51G
2 x 256MB Crucial PC2700
Western Digital SE 120GB 8MB Cache
This
system will be used exclusively for the Radeon 9700 Pro AA (with
some Ti4600 AA thrown in) and overclocking tests.
Standard
for both platforms are...
Windows
XP SP1
Via 4-in-1 v4.43 (KT3)
SiS AGP Driver 1.10A (Shuttle)
nVidia Detonators 40.72 (Beta)
3D
Mark 2001 SE
Unreal Tournament 2003
Code Creatures
Quake 3 Arena
Jedi Knight 2
Return
to Castle Wolfenstein
Given
the power of the modern video card, we're dropping all tests of
below 1024x768. I figure, if you paid 400$ for a video card, you
better already have at least a 17" monitor and play at high
resolutions. With the faster processors available, high resolution
will shift the onus of the work on the video.
We
will be going through all of the benchmarks first with anti-aliasing
off. We're just going to be comparing the raw power of both the
Ti4600 and the 9700 Pro. We chose to use the nVidia Detonators 40.72
because they are supposed to be the best performing (rumored to
give an extra 1000 3D Marks, or so I was told), and are nVidia's
latest. They are beta, but we haven't had any trouble with them
yet.
3D
Mark 2001 SE
Madonion's
3D Mark doesn't need any introduction. It's arguably the most popular
Direct 3D benchmarking tool out there. It doesn't really stress
a lot of todays video cards, but it's freely available, and people
still use it

Based
on our past test results, the Ti4600 does much better with the latest
drivers. Knowing that, it is still easily outpaced by the Radeon
9700 Pro at all resolutions. At the lower resolutions, the gap is
noticeable, but nothing that made my jaw drop. The reason for this
is some tweaking by the user, and perhaps a newer driver may add
300-500 3D Marks to narrow this gap.
At
the maximum resolution of 1600x1200 however, we're talking nearly
2000 3D Marks. What this means to the end user is high resolution
gaming is the 9700 Pro's bread and butter, which is obvious from
the graph. We can also speculate that the Radeon also has more headroom
for AA and maximum settings than the Ti4600 would. Until the NV30,
I can't imagine any tweaking (outside of overclocking) or newer
drivers is going to close that much of a gap between the two cards.
Unreal
Tournament 2003
I've
been playing around with the retail version of UT2K3 for quite sometime
now, and have been pretty impressed with the graphics. It's a real
system killer, and can bring many pre-2002 killer rigs to its knees.
We used the scripts written by Brent
@ [H], which are excellent tools in testing various resolutions
and detail levels
Antelus
Benchmark

Asbestos
Benchmark

In
the Antelus benchmark, the 9700 beats the Ti4600 by an almost 50%
at the maximum resolution. I had to look twice as I didn't expect
such a huge margin. Things get a little tighter in the Asbestos
benchmark, but the 9700 isn't sweating much to stay ahead.
Citadel
Benchmark

As
with 3D Mark, the Radeon scores a pretty decisive victory across
all resolutions. The Ti4600 holds up quite well at the lower settings,
but once we started cranking up the resolution, the Radeon leaves
the Ti4600 behind.
Code
Creatures
I've
never used this benchmark before, but it was something demo'd a
lot with the GeForce 3. It's actually a "pretty" benchmark,
but it's more useful to me than 3D Mark since it's a little more
geared towards next-gen cards due to it's DX8 capable engine...

Given
that most of us are used to seeing 300FPS in Quake 3, it was a bit
of a humbling experience to see FPS in the mid 20s to 30s. From
what I hear, framerates of 30+ are difficult to attain, and the
Radeon 9700 nearly does that at 1280x1024. No doubt, a faster PC
or some overclocking will fix that. I probably wouldn't bother with
AA though, as that will surely kill the framerates to unplayable
levels.
Don't
let these number scare you off though, as it will still be some
time before we see a game that will be this taxing.
Quake
3 Arena
Honestly,
I feel that this game has pretty much run its course as a good benchmark
for the high-end gamer market. Still, it's a popular game, and I
guess it's important to see if we can crack the 400FPS ceiling...

Well,
as expect, we have ridiculously high framerates. Anyhow, more is
always better I guess, and at almost 200FPS at 1600x1200, it should
make for a pretty game.
Jedi
Knight 2
Also
based on the Quake 3 Engine, it offers a little more in the way
of stress, but again, not too rough on todays videocards.

Scores
were pretty close at the higher resolutions for the Radeon 9700.
I'm not too sure why, though it appears to be CPU bound. Either
way, the Ti4600 is left at the starting line again.
Return
To Castle Wolfenstein
Another
Q3 game, and can be quite a system hog when you're playing on a
large multiplayer map.

Again,
no problems for the 9700 to win out again. Up until this point,
we've only been running things with AA and AF off. Truth is, a GeForce
3 will score excellent numbers as well. So why bother with a 9700?
Well, you'll want to play at higher resolutions, but more importantly,
you'll want to play with image quality settings set to maximum levels.
This also includes Anti-Aliasing (AA) and Anisotropic Filtering
(AF). In that case, how does the Radeon do?
Quake
3 Arena

Despite
being able to play at high resolutions, I still normally play at
10x8 or 12x10. As I've said in past reviews, benchmarks takes high
and lows, and averages them out. A dip in framerates can be deadly
in online gaming. As many "pro" Quakers will tell you,
125FPS is the magic number for all the fancy trick jumps, and at
4xAA and 16xAF, this is no problem for the Radeon 9700. 1600x1200
is still pretty darn good, nearing 100FPS at maximum quality. The
Ti4600 is obviously outclassed at this level of quality.
3D
Mark 2001SE

Anisotropic
filtering hits the performance pretty hard, though not nearly as
much as 4xAA. However, the performance hit isn't terrible, and scoring
10 000+ 3D Marks ar 12x10 with 16xAF is pretty darn impressive.
The Ti4600 doesn't fare so well, and it's amazing to see the Radeon,
with 4xAA and 16xAF still crush the Ti4600 with only 4xAA.
Overclocking
3D Mark

I
was a little dissapointed that we couldn't get to the magical 15
000 3D Mark plateau. Either way, this is the fastest 3D Mark results
to come out of our labs, and overall, we were quite pleased with
the performance.
Performance
Summary
I
would have liked the opportunity to go over a few other Ti4600 and
Radeon 9700 cards to see if differences in yields would have made
a difference. I mention this because I've seen other Radeon vs Ti4600
reviews where scores have been a little closer. Both cards ran on
"clean" systems, and simply put, the Ti4600 never had
a chance. Is it slow? Hardly, but those Radeon benchmarks had me
shaking my head. Be it stock speeds, overclocked, Anti-Aliasing
and Anisotropic Filtering on or off, the Radeon 9700 was simply
amazing. Heh, at 330$ - 400$ a pop, it better be.
Obviously,
speed matters, but image quality is just as important, if not more
so given that almost any of todays games already run fast enough.
Image
Quality
 
All
the Anti-Aliasing shots were done without anisotropic filtering,
which we will get into later on.
 
 
Anti-Aliasing
image quality is comparible at 2x, though at 4x, ATi's AA is a little
smoother, though nothing you'd probably notice while ducking rockets.

ATi
one ups nVidia by offering 6xAA, which quite simply looks incredible.
An older game engine, such as Quake 3, is fully playable with 6xAA
up to 10x8. 12x10 gaming was also playable, though more in the case
of single player than multiplayer.
 
 
 

Although
it's tough to see in these screenshots, Anisotropic filtering is
relatively equal for both cards. The difference, other than ATi
offering 16xAF, is the speed. Both cards take a performance hit,
though the Radeon suffered less of a hit percentage-wise, than the
Ti4600.

nVidia
used to be knocked for their image quality, but it has improved
a lot over the past few years. ATi, thankfully, didn't sacrifice
their image quality, and the big draw, other than raw speed, is
their speed with things such as AA and AF turned up. Playing UT2003
at 1280x1024 with 4xAA and 16xAF is quite remarkable.
Final
Words
The
Radeon 9700 Pro made a mockery out of the benchmarks we've thrown
at it today. Whether or not you need it will depend on a lot of
things. I've made it very clear in our bottlenecking article that
with great video card power, you'd better have the CPU to back it
up. I'm going to flat out say that unless you have an Athlon XP,
or Intel Northwood at the minimum, you're not going to get your
moneys worth. The Radeon 9700 is extremely scalable, and even with
our overclocked P4, I doubt we'd even got close to maxing it out.
As
with every new technology, there are going to be some growing pains.
There have been reported issues with AGP8x motherboards, and I've
witnessed this first hand with an Asus board. A BIOS update resolved
the issue, but in rare cases, it may not. Power supplies are making
its way back into the press, as the Radeon does have certain power
requirements. That being said, don't think that a big 400W PSU is
going to immediately solve your problems. Quality is the story of
the day, and make sure you stick to a name brand that enthusiasts
trust. Antec, PC Power and Cooling, and Enermax are a few that come
to mind.
Driver
issues seem to be a problem of the past. During testing, both benchmarking
and gameplay, we did not encounter any problems with crashes or
dropped textures. Outside of the games we used for our real world
tests, Battlefield 1942, Warcraft 3, and Hitman 2 all worked fine
without any problems. If you are having issues, ATi has been much
more responsive with driver updates and patches than they have been
in the past, and I suggest checking out their support pages.
As
for hardware features, the dual outputs will appeal to desktop publishers.
It's not a triple output like the Parhelia, but 2D image quality
at 1600x1200 was excellent nevertheless. I'd be hard pressed to
tell you if it is a lot better than the nVidia cards, but I certainly
don't have any complaints. As for 3D gaming, default driver settings
made for a slightly darker picture than the Ti4600, though the images
seemed richer and less washed out.
Starting
at around 300$ for 3rd party Radeon 9700s, that is going to be a
lot of coin to drop on a video card. If you already have a Ti4600
based card, I don't really think an upgrade to the 9700 is going
to be that important for you unless you're hurting for Anti-Aliasing.
Anyone else with something slower should consider this card. Heck,
if money is no object, and framerates are, the 9700 will definitely
make you one happy camper.
Just
a few months ago, the nVidia Ti4600 was untouchable. How things
have changed with the Radeon 9700. Will the speed crown pass back
to nVidia in the future? Already, the rumored specs of the NV30
look pretty darn good, and it may well be the case that nVidia will
be back on top, but I wouldn't count on this card to come out for
quite some time. Then again, ATi has already demonstrated the R300
with DDR-II, and perhaps we'll see something updated in the 9700
in the near future. This is all just speculation, but let's look
at the facts. The Radeon 9700 Pro is no doubt, the fastest video
card on the market that you can buy... today. JC was showing
off Doom 3 with a Radeon 9700, which if anything, shows the power
of the Radeon 9700 for the games of the future. There will always
be something faster in the future, but if you think and shop that
way, you'll be missing out on a lot of stuff. No doubt, this is
the most interesting piece of technology we've looked at in some
time. You may have "buyer-regret" (the feeling you get
when wondering if you should be spending this much money) when you
give the cashier the credit card, but as soon as you install the
Radeon 9700, you'll forget all that.

Pros:
Fastest gaming card, period. Superb image quality, dual monitor
ready.
Cons:
Expensive, but you get what you pay for.
Bottom
Line: Fact is, image quality being equal, the 9700 is the fastest
card you can buy. Knowing that, the 9700 can run at higher IQ (AA
and AF) settings than the competition, and still have plenty of
speed to burn. If you have any comments, be sure to hit us up in our forums.
|