Viper Lair
Sponsor
Menu
Latest Stuff

 

PC Power & Cooling Silencer 750 Quad
OCZ Rally2 4GB
MSI P7N SLI
Gigabyte 8800 GT
AMD Phenom X3 8750 Triple Core
Hitachi Deskstar 500GB
Cooler Master CM690
MSI X48 Platinum
Patriot DDR3-15000 2GB Kit
MSI K9A2 Platinum 790FX
Latest Stuff
Search for lowest prices:


for 


Price Search:    for    

ATI All-In-Wonder 9600 XT ATI All-In-Wonder 9600 XT: Like the AIW 9800 Pro, this mainstream offering supports DX9 and has some great A/V capabilities.
Date: May 3, 2004
Manufacturer:
Written By:
Price:
 

Halo @ 1024x768 and 1280x1024 w/Fraps

In order to benchmark Halo, I went around the initial control room, did some repeatable key actions, and went into the energy powerup chamber. There are issues with AA, so those scores will be left out.

Card
1024x768
1280x1024
AIW 9600 XT
76.12
69.34
HIS 9600 XT Turbo
75.27
67.76
FX5700 Ultra
73.13
64.37

We can see the same trend as we did with UT2003. The AIW holds a slight lead over the HIS, which is no slouch itself. In case you're wondering, we don't display 1600x1280 results for cards in this class since, to put it bluntly, performance sucks. 1280 is about as high as we would go, but if you'd like to know, we're looking at 26.24 frames per second with the AIW, which I found to be very unplayable.

NHL 2004

We downloaded the NHL demo from EA, and allowed the computer to play through one period of Anaheim vs New Jersey. Fraps was used to capture the framerates of the action.

Card
1024x768
1280x1024
AIW 9600 XT
123.16
68.87
HIS 9600 XT Turbo
120.12
65.13
FX5700 Ultra
114.45
58.87

Although the game is not as graphically intense as some modern day shooters, when you load up 12 3D animated players skating around, a fast setup is recommended. All three cards are up to the task when it comes to playing at 1024, but lose close to 50% of their framerates when bumping up to 1280x1024. Only the Radeon 9600 XT based cards were able to maintain their 60fps clip at the higher resolution.

Call of Duty @ 1024x768

The latest WWII shooter uses a heavily modified Quake 3 engine. We ran the benchmark using our own custom timedemo of our guys Scott and Brook trying to kill each other.

Card
No AA/AF
2xAA/8xAF
4xAA/8xAF
AIW 9600 XT
91.6
52.3
45.7
HIS 9600 XT Turbo
89.2
48.9
43
FX5700 Ultra
90.2
50.2
43.4

Call of Duty @ 1280x1024

Card
No AA/AF
2xAA/8xAF
4xAA/8xAF
AIW 9600 XT
64.1
34.8
31.6
HIS 9600 XT Turbo
62.3
33.3
29.2
FX5700 Ultra
61.1
32.8
29.4

As we've seen in the past, nVidia hardware typically does pretty well in Q3 based benchmarks, and keeps a lot closer to ATI's hardware (surpassing the HIS 9600 XT in some cases) than it did in the DX benchmarks. The extra 25MHz in the AIW 9600 XT is enough to push it ahead of the others in this WWII shooter.

Max Payne 2 @ 1024x768

We used Fraps again, and ran in a repeatable route around the level, firing our gun at designated areas, and using bullet time to go through a couple of doors. Our game settings were at maximum quality, using hardware D3D acceleration.

Card
No AA/AF
4xAA/8xAF
AIW 9600 XT
94.12
80.89
HIS 9600 XT Turbo
93.45
79.78
FX5700 Ultra
86.33
73.56

With no AA/AF, the game was very smooth, and it looked quite nice. Raising the quality to 4xAA/8xAF lowers the performance, but in each case, the game was still very playable.

Max Payne 2 @ 1280x1024

Card
No AA/AF
4xAA/8xAF
AIW 9600 XT
41.35
27.23
HIS 9600 XT Turbo
39.41
25.17
FX5700 Ultra
29.12
16.32

Bumping the resolution up to 1280 was a different story. The game ran smoothly enough, when nothing was going on. The minute the bad guys started shooting, and we shot back, the game slowed down considerably. Forget about even playing with AA/AF enabled, unless you enjoy stuttering gameplay.


Shop for the AIW 9600 XT.

Copyright © 2001-2006 Viper Lair. All Rights Reserved.

AMD CPU'S
Intel CPU'S
ATI Video Cards
NVIDIA Cards
Memory