Halo - with Shader version 2.0

Halo does not support Anti-Aliasing, so we limit our testing with the game to just no Anti Aliasing and no Anisotropic Filtering. It should be noted that in this test, a flyby is used, instead of actual game-play demo.
Far Cry - Fort Demo

Once again we see the results of the two video cards getting closer to converging, with 1024x768 being the resolution with the most difference between the two of the cards. Curiously, the 5750 maintained a higher framerate than the X600 XT when 4 times Anti Aliasing and 8 times Anisotropic Filtering were enabled at 1280x1024. At 1600x1200 though, the X600 took back its lead.
That does it for the DirectX-based benchmarks. Most of the games we used should be run at 1024x768 if Anti Aliasing and/or Anisotropic Filtering are going to be used, otherwise 1600x1200 should be good for just about every game tested.
Return to Castle Wolfenstein - Checkpoint

For the first time, the 5750 beats out the Radeon - in each of the 1024x768 tests, the MSI scored better than the X600, regardless of Anti Aliasing or Anisotropic Filtering. It is important to notice however that the gap between the two of the cards shrinks as more image quality processing goes into rendering, and at any resolution higher than 1024x768, the X600 has a reasonable lead at worst.
Quake III: Arena - Demo Four

Quake III is an old favorite of many, and is the basis for many of today's popular games. The X600 flexes its muscles in this test, showing significant performance gains at every test point.
Call of Duty - VL Brecourt Demo

Call of Duty was tested with our own custom demo. We find the 5750 trailing behind the X600 in every one of the tests, with the gap decreasing as resolution increased and visual quality was improved. Without any image quality improvement, 1600x1200 should be playable for most people on the X600, otherwise, the game should be run at 1024x768 for a framerate that is actually playable.
Doom 3 - Demo 1

Doom 3 is the only game that didn't have its settings ramped all the way up. Image quality was set to "High" instead of "Ultra" because of the amount of memory that each card possesses - running the game at "Ultra" would cause the textures to be larger than the video card memory could handle, and would benchmark the video card memory more than the actual GPU.
We see in Doom 3 that the game is really only playable at 1024x768 with "High" image quality set.
NEXT