Halo - with Shader version 2.0

Halo does not support Anti-Aliasing, so we limit
our testing with the game to just no Anti Aliasing and no Anisotropic
Filtering. It should be noted that in this test, a flyby is used,
instead of actual game-play demo.
Far Cry - Fort Demo

Once again we see the results of the two video cards
getting closer to converging, with 1024x768 being the resolution
with the most difference between the two of the cards. Curiously,
the 5750 maintained a higher framerate than the X600 XT when 4
times Anti Aliasing and 8 times Anisotropic Filtering were enabled
at 1280x1024. At 1600x1200 though, the X600 took back its lead.
That does it for the DirectX-based benchmarks. Most of the games
we used should be run at 1024x768 if Anti Aliasing and/or Anisotropic
Filtering are going to be used, otherwise 1600x1200 should be
good for just about every game tested.
Return to Castle Wolfenstein - Checkpoint

For the first time, the 5750 beats
out the Radeon - in each of the 1024x768 tests, the MSI scored
better than the X600, regardless of Anti Aliasing or Anisotropic
Filtering. It is important to notice however that the gap between
the two of the cards shrinks as more image quality processing
goes into rendering, and at any resolution higher than 1024x768,
the X600 has a reasonable lead at worst.
Quake III: Arena - Demo Four

Quake III is an old favorite of many, and is the
basis for many of today's popular games. The X600 flexes its muscles
in this test, showing significant performance gains at every test
point.
Call of Duty - VL Brecourt Demo
Call of Duty was tested with our own custom demo.
We find the 5750 trailing behind the X600 in every one of the
tests, with the gap decreasing as resolution increased and visual
quality was improved. Without any image quality improvement, 1600x1200
should be playable for most people on the X600, otherwise, the
game should be run at 1024x768 for a framerate that is actually
playable.
Doom 3 - Demo 1

Doom 3 is the only game that didn't have its settings
ramped all the way up. Image quality was set to "High"
instead of "Ultra" because of the amount of memory that
each card possesses - running the game at "Ultra" would
cause the textures to be larger than the video card memory could
handle, and would benchmark the video card memory more than the
actual GPU.
We see in Doom 3 that the game is really only playable at 1024x768
with "High" image quality set.
NEXT