With the X1900 family (R580) released last week,
it marked a fairly major refresh in ATI's product line in terms
of VPU features. It also happened fairly quickly as the X1800
series (R520) was released just last October. As many of you may
have already seen last week through various online reviews, the
R580's performance has improved drastically over the R520's numbers,
particularly in shader performance.
While we expected some kind of All-In-Wonder to
follow suit, we did not expect a new high-end part to show up
a mere week after the desktop product, let alone a mere 60 days
or so after their previous flagship All-In-Wonder.
Never rest on your laurels they always say, and today we're ready
to present to you ATI's latest addition to the All-In-Wonder
family.
The ATI All-In-Wonder X1900 PCIe
Those of you following the X1900
announcement last week are probably well aware of the CrossFire,
XTX and XT variants of the product but this AIW uses another SKU
which is the X1900. As the name suggests, the All-In-Wonder X1900
PCIe is strictly a PCI Express part, and is their third such offering
from the AIW X1000 family.
Pictured above to the left is the new
ATI All-In-Wonder (AIW) X1900 PCIe; in the center the AIW X1900
PCIe and AIW X1800 XL; on the right, the rear shot of the AIW
X1900 PCIe. In terms of total PCB space, there isn't much difference
between the X1800 and X1900, but under the hood is a totally different
story. The latest AIW sports 256MB of GDDR3 clocked at 480MHz.
Some enthusiasts may bemoan the fact that ATI couldn't cram more
memory, but given the complexity of the product, this was a necessary
compromise.
This little cheat sheet should better
illustrate the differences between the various high-end cards
(previous and current) in ATI's AIW family.
|
All-In-Wonder
Comparison
|
|
X1900
|
X1800
XL
|
2006
|
X800
XL
|
X800
XT
|
| PCI
Express |
Yes
|
Yes
|
Yes
|
Yes
|
No
|
| Core
Clock |
500
|
500
|
450
|
400
|
500
|
| Memory
Clock |
480
|
500
|
400
|
490
|
500
|
| Vertex
Pipelines |
8
|
8
|
2
|
6
|
6
|
| Pixel
Pipelines |
48
|
16
|
4
|
16
|
16
|
| Microtune
Tuner |
IC
2121
|
IC
2121
|
IC
2121
|
IC
2121
|
MT2050
|
| Shader
Model 3.0 |
Yes
|
Yes
|
Yes
|
No
|
No
|
| Avivo,
H.264 Acceleration |
Yes
|
Yes
|
No
|
No
|
No
|
As you can see, clock speeds for the core and memory
are generally equal, but as the old saying goes, clock speeds
do not always tell the whole story. Built on the
90nm fab process, the X1900 carries a core clock of 500MHz, which
is between 125MHz to 150MHz slower than the high-end X1900 cards
(CrossFire, XTX and XT), but still matches their VPU feature sets.
These matching items include Avivo display, H.264 hardware acceleration
and Shader Model (SM) 3.0 support.
The last item, SM 3.0, is of note
as ATI gave it a major boost with the R580 family. Despite the
same VPU clock speed as the previous generation AIW X1800 XL,
ATI has increased the number of Shader processors from 16 to 48
in the AIW X1900. The number of discrete flow control units have
increased by the same margin which results in almost triple the
number of Pixel shader operations per second.

As mentioned earlier, the VPU is clocked at 500MHz
and built on the 90nm manufacturing process. While the main benefit
will be the ability to scale clock speeds upwards, the core will
consume less power than previous models based on the R400 core.
A PCI Express power is still required for the AIW X1900, but no
adapter is included anymore. According to ATI, to properly meet
the PCI Express specification, a proper CPU power supply is required
to power each PCI Express device. All of the Radeon X1900 based
cards including All-In-Wonder X1900 require that the PC's power
supply has a graphics card connector on it.
Given that the AIW X1900 is clocked quite a bit
lower than the X1900 XT and XTX, it does not need to use the huge
heatsink and fan combo those cards require. The cooler on the
AIW X1900 is copper based, and is identical to the one slot cooler
found on the X1800 XL. Like the R520, the R580 runs at two different
clock speeds depending whether you're in 2D or 3D mode, and impacts
the fan speed accordingly. In a mATX case, the fan seemed to be
spinning full speed all the time, and although it's quieter than
the two slot coolers found in the X1900 XT and XTX, it is far
from silent. In our Lian Li V1000 midtower, the noise was far
more acceptable since the ambient case temperature was lower as
well.

Moving on to the multimedia features, we have both the Microtune
2121 TV Tuner and the Theater 200 chip returning to the show for
the latest AIW. The Microtune 2121 first showed up on the AIW
X800 XL and it is significantly smaller than previous chips used.
It does preserve some PCB space, and the new chip uses 10% less
power than before (the new chip consumes less than 2W), therefore
it runs cooler.
A mainstay since the R300 based AIWs, the
Theater 200 is one of ATI's current Video Processing Engine (VPE)
chips. It uses a 3-line comb filter and dual 12-bit analog-to-digital
converters (ADC) to improve image and sound quality, and clean
up some of the noise associated when converting an analog stream.

The IO connections are pretty much a straight copy
of what we've seen before on recent AIW products. For your input
and output options, moving from left to right is the first Coaxial
connector for the FM receiver, followed by the second Coaxial
connection for standard cable television. Next we have the input
connection for the video input and output blocks (as well as a
VGA output), followed by the DVI connection.
Along with the AIW X1900, there were the usual suite
of items included. We received a press kit for review, but you
can expect video cables, a remote, input and output blocks as
well as multimedia software and Adobe Photoshop Elements 4.0 and
Premiere Elements 2.0 in the retail package.

Much slimmer than previous models, the Remote Wonder
Plus is a newer remote last seen here with the AIW X800 and X1800
XL. While the current lineup of All-In-Wonder cards are supported
by Microsoft's Media Center 2005, the remote is not, and a MCE
remote will be required to use Media Center's advanced features.
The Remote Wonder Plus itself is good for up to 60', even through
walls (though the wall thickness, and other factors will affect
this) and is fully programmable to perform a number of Windows
functions. If that isn't enough, there are plenty of free plug-ins
all over the web to extend the functionality.
 |
 |
As we've seen from the last several AIWs, there
are couple of stackable blocks for input and output, each with
raised and recessed nubs to lock them together. The input block
(left image) has four connection points in the following order;
S-Video, Composite, left and right audio. The output block (right
image) has the same connections as well (heading the opposite
direction), plus the following attached lower on the cable; SPDIF,
Line-In and Line-Out.

The special dongle above will allow you to either
use a traditional CRT monitor as a primary or secondary display.
Like before, the All-In-Wonder does not accommodate dual DVI display
methods. Connected to this dongle are also the input and output
feeds for the blocks mentioned earlier, as well as the block pictured
below.

The YPrPb connections, AKA, Component, are the premium
output connections for the All-In-Wonder X1900. Short of the newest
high definition standards, this is one of the best video connections
available, surpassing that of S-Video. Unfortunately, you are
only limited to YPrPb output from the PC and not the other way
around.
Gaming Performance
Athlon 64 3500+, Foxconn WinFast 6150K8MA-8EKRS, 2x1024MB Corsair
XMS PC3500, Seagate 400GB Barracuda 7200.8, onboard audio enabled,
Microsoft Media Center 2005, Catalyst 6.1.
The games to be used for benchmarking are as follows:
Doom 3 v1.3
Unreal Tournament 2004 v3355
Far Cry v1.33
Half-Life 2
3DMark06
We'll be pitting the ATI All-In-Wonder X1900 up against the AIW
X1800 XL, MSI 7800 GTX and Asus N7800 GT. All the cards are packing
256MB of ram, clocked at factory defaults and using the latest
drivers found online as of January 28, 2006.
All testing will be done with default driver installations, set
to quality, with 2xAntiAliasing and 8xAnisotropic filtering turned
on in the driver's control panel. Bench'emAll!'s
default timedemos will be used to collect our scores. 3DMark06
was run with all the tests supported by hardware turned on, default
options, 3 times and averaged out.
All games were set to their highest allowable game settings.
The latest chipset and video drivers at the time of testing were
used for the tests.
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