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Club 3D Radeon X800XL PCI Express:
Can't spare the $600 for an X850XT? The X800XL's performance
offers similar performance at a much lower cost. |
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Doom
3

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Min
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Max
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Avg
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Club-3D
X800XL @ 1280x1024, 4AA, 8AF
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12
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63
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48.2
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X850XT
PE @ 1280x1024, 4AA, 8AF
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28
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63
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56.7
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Club-3D
X800XL @ 1600x1200, 0AA, 0AF
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32
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63
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56.8
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X850XT
PE @ 1600x1200, 0AA, 0AF
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31
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63
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56.4
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I
had a sneaking suspicion beforehand that the X800XL would prove
to be a good card and the numbers shown in the Doom 3 tests
confirm this. You can play at 1280x1024, 4xAA and 8xAF, all
at High settings on the Enpro level. I would personally suggest
dropping to 2xAA and 4xAF at High settings however as the Enpro
level can be quite forgiving in comparison with other levels
and as you can see in the graph, there are a few worrying dips.
The X850XT PE obviously does better, but when you factor in
the cost of the two cards you can't help but be surprised that
the Club-3D Radeon X800XL can do as well as it does.
Also
of note, because everything is so dark in Doom 3 you can get
away with relatively little or even no AntiAliasing/Anisotropic
filtering. This also means you can increase the resolution up
to 1600x1200 and maintain a good gameplay experience. Bottom
line, if you want some AntiAliasing/Anisotropic filtering you'll
have to run at 1280x1024, but if you can do without them, 1600x1200
is playable on the Club-3D Radeon X800XL.
Image
Quality
The
Club-3D Radeon X800XL does produce some very nice imagery in Doom
3.
1280x1024
0xAA/0xAF
left, 4xAA/8xAF right
As
we've stated before, graphical enhancements in Doom 3 are not
something you need to shoot for, although the Club-3D Radeon
X800XL is capable of such. You can however get playable rates
on the Enpro level at 1600x1200 without AntiAliasing and Anisotropic
filtering, which in comparison with the 1280x1024 image looks
a lot more defined and at higher frame rates.
Half
Life 2

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Min
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Max
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Avg
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Club-3D
X800XL @ 1280x1024, 4AA, 8AF
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20
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103
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41.2
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X850XT
PE @ 1280x1024, 4AA, 8AF
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20
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95
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42.8
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Club-3D
X800XL @ 1600x1200, 0AA, 0AF
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17
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88
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40.8
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X850XT
PE @ 1600x1200, 0AA, 0AF
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24
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81
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47.8
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At
first glance, the dips in the graph down to the 20's make it
seem like 1600x1200 is a bad resolution for Half Life 2 on the
X800XL, however the D3_C17_12 map where you take on the striders
does have a considerable amount going on and does stress your
graphics card a lot. The dips take place usually when you first
launch a rocket, and with everyone around you doing the same
you can add a lot of smoke trails to the scene as well. 1280x1024,
4x AntiAliasing, 8x Anisotropic filtering is a little too much
for this particular level (although many of the other levels
will be a lot more playable at the same settings) with much
of the test showing lower numbers in the graph.
Unlike
Doom 3, Half Life 2 usually has a much brighter environment,
and the tendency towards slower movement does mean that AntiAliasing
makes a nice difference to the image quality. I would personally
favour 1280x1024, 2x AntiAliasing and 4x Anisotropic filtering
for single player and same resolution, no graphic enhancements
for online play. As with Doom 3, the Club-3D Radeon X800XL proves
itself in Half Life 2 to be a great card.
Image
Quality
1280x1024
0xAA/0xAF
left, 2xAA/4xAF middle, 4xAA/8xAF right
I
personally found the imagery to be a little on the soft side
but this isn't to say it is bad, far from it. The image is the
usual ATI excellent, and the clarity of depth you can get is
good, especially noticeable when comparing the images by looking
at the wire fence on the back wall.
NEXT
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© 2001-2006 Viper Lair. All Rights Reserved.
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