4xAA/8xAF
|
1024x768
|
1280x1024
|
1600x1200
|
X600XT
|
106.5
|
76.2
|
53.1
|
PCX5700
|
97.4
|
64
|
41.2
|
This is the first of our OpenGL game tests, and whilst the engine used (modified Quake III engine) is older, it does help to demonstrate the mid range appeal of cards used here. Any RtCW player will be happy to see that 1600x1200 gaming is a possibility, although if you want some Anti Aliasing and/or Anisotropic Filtering, 1200x1024 becomes the sweet spot.
No AA/AF
|
1024x768
|
1280x1024
|
1600x1200
|
X600XT
|
336.8
|
223.6
|
155.9
|
PCX5700
|
239.5
|
157.1
|
112.5
|
4xAA/4xAF
|
1024x768
|
1280x1024
|
1600x1200
|
X600XT
|
175.6
|
114.9
|
83.8
|
PCX5700
|
133.4
|
85.6
|
57.7
|
4xAA/8xAF
|
1024x768
|
1280x1024
|
1600x1200
|
X600XT
|
169.3
|
111.4
|
81.8
|
PCX5700
|
128.0
|
82.9
|
56.2
|
Plenty of folks still play Quake III Arena and again, you may be aiming for a mid range card because the game you play is of the older and less stressful variety. Quake III players will likely also know that due to the way the physics react in the Quake III engine that an FPS of 125 is desirable, which the X600XT will easily accommodate you. Even with 4xAA and 4xAF at 1200x1024, with some slight tweaking you could easily get a constant 125fps.
Call of Duty - VL Brecourt Demo
No AA/AF
|
1024x768
|
1280x1024
|
1600x1200
|
X600XT
|
94.2
|
65.3
|
42.7
|
PCX5700
|
79.2
|
53.2
|
36.8
|
4xAA/4xAF
|
1024x768
|
1280x1024
|
1600x1200
|
X600XT
|
45.9
|
30.9
|
17.3
|
PCX5700
|
38.3
|
7.6
|
4.9
|
4xAA/8xAF
|
1024x768
|
1280x1024
|
1600x1200
|
X600XT
|
44.4
|
28.7
|
17.1
|
PCX5700
|
38.0
|
7.4
|
4.8
|
The Call of Duty results iterate the X600XT's ability to scale well with higher resolutions, although you will still want to play at 1024x768.
Doom 3 - Demo1
No AA/AF
|
1024x768
|
1280x1024
|
X600XT
|
24.5
|
16.6
|
PCX5700
|
19.5
|
13.6
|
4xAA/4xAF
|
1024x768
|
1280x1024
|
X600XT
|
12.9
|
8.5
|
PCX5700
|
12.6
|
8.0
|
4xAA/8xAF
|
1024x768
|
1280x1024
|
X600XT
|
12.2
|
7.9
|
PCX5700
|
12.0
|
7.7
|
OpenGL is not a strong point of ATI cards (at least not in comparison with NVIDIA based cards) which pretty much what the above shows. You'll notice that I've omitted including results for 1600x1200 although you should also be able to see that the game is not even playable at 1280x1024. In reality, you will likely get about double the above figures in actual gameplay for the majority of single player, however you will still likely want to drop down to medium quality settings and probably 800x600 as well.
No AA/AF (Medium)
|
800x600
|
1024x768
|
X600XT
|
43.6
|
30.1
|
PCX5700
|
33.5
|
23.5
|
Doom III is a very intensive game graphically although due to its dark visual nature you can get away with lower frame rates, resolutions and less/no graphical enhancements.
Overclocking
Using Rage 3D's tweak, we attempted to overclock the HIS X600XT from the default 500/740 core and memory. Attempting to OC the core first, we managed to get a maximum of 548 before we began to experience texture corruption. Next up was memory, and we got as high as 847 before the system locked up and forced a reboot. Keeping their respective counterparts at stock speed, we managed stable OCs of 546 core and 839 memory. Getting both to overclock cooperatively, we had to ease back a bit before we settled on a combined 534/835 core and memory.
How did the overclocking affect performance?
Doom 3 - Demo1 (High Quality)
Doom III
|
1024x768 No AA/AF
|
1280x1024 4xAA/8xAF
|
500/740
|
24.5
|
7.9
|
534/835
|
28.7
|
9.3
|
Call of Duty - VL Brecourt Demo
Call of Duty
|
1024x768 No AA/AF
|
1280x1024 4xAA/8xAF
|
500/740
|
94.2
|
28.7
|
534/835
|
107.5
|
37.6
|
We achieved some nice gains from the overclocking, with Doom 3 results reaching for the more desirable 30fps mark. Call of Duty went into 3 figures as well, but as always, we leave it up to you to decide if the gain is worth the risk.