System Setup
| CPU: |
Intel Pentium IV 520 2.8E
(14*200MHz)
|
| Motherboard: |
Albatron 915G Pro
|
| Memory: |
2*512MB
Corsair TwinX4000 |
| Hard
Drives: |
80GB WD Caviar SE
|
| Video
Card: |
Albatron
PCX5750 FX5750 - 425/500MHz - 508/675MHz |
|
HIS
X700Pro IceQ Turbo VIVO 256MB 425/430MHz - 492/492MHz |
|
Intel
915G IGP - 325(Est.)/400MHz |
| Operating
System: |
Windows
XP Professional Service Pack 2 w/Direct X 9.0c |
| Drivers: |
PCX5750
- 66.93 |
Intel
IGP - 6.14.10.3847 |
|
ATi
Catalyst 4.12 |
| Cooler: |
Swiftech
H20-120 Rev 3 |
| Case: |
CoolerGuys
Windtunnel IV |
| Power
Supply: |
RaidMax
400Watt Power Supply |
| Software: |
Fraps
2 |
Bench'em
All 2.62 |
| Direct
X Benchmarks: |
Unreal
Tournament 2004 (Self made Demo) |
|
Far
Cry |
Half
Life II - Anandtech Canals Test |
| OpenGL
Benchmarks: |
Doom
3 timedemo |
Spec
Viewperf 8.0 |
All tests with the cards were
done with AA and ansiotropic filtering disabled as well as 4X
AA and 8X ansiotropic filtering enabled. Resolutions of
1024*768 and 1600*1200 were used for tests except for the Spec
test, which is run with the 2D resolution of 1600*1200.
Bench'em All was used to test all the games with Fraps running
in the background to get the per second frame rate.
As for the specific demos used, UT2004 was
a demo that I recorded of the Antalus level with a limit of about
15 frags. The Far Cry demo is the default demo that Bench'em
All uses. With Half Life II I use the Canal-08 test from
Anandtech as it provides both internal and external views in the
test. Doom 3 was the default timedemo that was included
with the full game. So lets see how the X700 Pro does, both
at stock clock speeds and when overclocked, when we look at it
compared to the older PCX5750 video card.
OpenGL Tests
First we will start off with the synthetic
and professional test, that of Spec Viewperf 8.0. This test
goes through about eight different tests to see how cards, usually
professional OpenGL cards, do. Our test will see if these
consumer cards can still execute adequately in this arena.

We can see that in most of the tests the newer
X700 can either equal or beat the FX5750 card. The tests
where ATi excels are the UGS and Ensight tests, where they handily
beat the nVidia based card, though that card is from the previous
generation of cards. What happens in a real game, Doom 3
how does the X700 do there?
Doom 3 is one of the most graphically intense
games released, and probably the best looking OpenGL game yet.
The demands this game places on your system is very high and even
the most recent powerful cards still have trouble with this game.
So how does this middle of the road card do?

The results here are what you
would expect from going to a newer generation of video card, about
a 3X performance increase at 1024*768. This means this card
is basically playable at this resolution, and you should be able
to get through the game without any trouble what so ever.
You get a 10% increase in frame rate from the overclock of the
X700 here, which isn't a bad increase. What about when we
turn on AA and ansiotropic filtering?

We see the same basic graph as
in the previous test, with the ATi based card about 4X faster
than the previous generation card. Simply put the older
5750 isn't really a competitor to this card, but can show what
upgrading can do for those early adopters of PCI-E cards.
Overclocking the X700 shows that there was a little bit of CPU
limitation in the previous test as there is a 14% increase in
frame rates from our overclocking. Now on to higher resolutions.

We see the same results again,
3X faster than the older card and a good 15% improvement due to
overclocking. The difference is that this really doesn't
mean too much as all results are under 30fps on average, which
would probably be below a playable level for most people.

Here is where the X800/6600/6800
come into play. At this setting the X700 slows down to a
fast moving slideshow, nothing really playable here at all.
So we've seen that the newest OpenGL based game is playable on
the X700 series, and especially on this card at any setting of
1024*768, what about Direct3D games.
NEXT