A few weeks ago, NVIDIA launched their newest enthusiast
video card, the 8800 GTX. The 8800 GTS was also released for the
more frugal crowd, but most of the fanfare was on the high-end
part. As explained to us in press briefings, the 8800 series (G80)
takes a real first step in graphics technology, including full
support for DirectX 10 and Shader Model 4.
Along with the new programming support, the G80
is designed with a fully unified shader core that will dynamically
allocate processing power to either geometry, vertex, physics
or pixel shading operations. Compared to the previous generation
G71, NVIDIA claims the G80 will be up to two times faster in gaming
performance.

Today we are going to be looking at a final, full
retail version of MSI's
NX8800GTX video card. Early batches of the 8800GTX had some
issues around the PCB components but that was taken care just
prior to the official launch. The product we'll be looking at
today should be the same as the one you'll find at B&M or
E-Shelves.
MSI
NX8800GTX-2D3768E-HD
The box cover features anime inspired artwork that
relays a peaceful and serene message. Of course, inside lurks
a bold and much more aggressive product.

The NX8800GTX was wrapped in an antistatic back
and placed in it's own foam compartment. In the past, we questioned
why MSI's video cards were never placed in antistatic bags, so
we're happy this has changed this time around. In the lower compartment,
all the extra cables and accessories are tucked away here.

The card itself is very similar physically to NVIDIA's
reference sample with MSI's own custom artwork on the cooler.
Measuring about nine inches in length, it is certainly one of
the largest video cards we've worked with in quite some time.
The MSI NX8800GTX had no problems fitting in our Cooler Master
Stacker, but for more compact ATX cases, the hard drive tends
to lie in the general area near the front, so it may have to be
moved in order for the card to comfortably fit.
The GPU core is clocked at 575 MHz and the card
is equipped with 768MB of GDDR3 memory clocked at 900 MHz. Most
manufacturers will be following this reference specification,
so expect performance to be fairly similar across all brands.
The memory clock may seem "slower" than previous generations
of GeForce cards, but thanks to improvements in the memory subsystem,
it is actually much faster. The MSI NX8800GTX has a 384-bit memory
interface capable of delivering up to 86GB per second of memory
bandwidth.

As with all GeForce 8800 GTX GPUs, the MSI NX8800GTX
has a massively parallel, unified shader design, consisting of
128 individual stream processors running at 1.35 GHz. Each stream
processor is capable of being dynamically allocated to vertex,
pixel, geometry, or physics operations for the utmost efficiency
in GPU resource allocation, and maximum flexibility in load balancing
shader programs. This breaks away from traditional design with
separate shaders but is key to a smooth transition into DirectX
10 when it is released with Windows Vista.
New to the GeForce is NVIDIA's GigaThread technology
which supports thousands of independent, simultaneously executing
threads, maximizing GPU utilization. As explained in their press
documents, High Dynamic Range (HDR) lighting capability is in
all GeForce 8800 Series GPUs and will support 128-bit precision
(32-bit floating point values per component). This will obviously
improve image quality and allow for more true-to-life lighting
and shadows. Dark objects can appear very dark, and bright objects
can be very bright, with visible details present at both extremes,
in addition to rendering completely smooth gradients in between.
Another new item introduced with the G80 is Quantum
Effects GPU-based Physics. Just as the name implies, physics calculations
will be handled by the GPU creating a more realistic game environment.
In case you're wondering, Aegia's physics engine is proprietary,
so we'll have to see how things pan out in terms of standards.
As with most high-end products these days, the MSI
NX8800GTX uses a double wide copper cooler. There is also heatpipe
technology present, but despite the intimidating size, the NX8800GTX
is surprisingly quiet. It did not seem to be much louder than
our 7950GX2, but make no mistake... anyone looking into building
a silent PC will not consider this product unless major modifications
to the cooling apparatus is planned.

No doubt that power is something many of you are
going to have to be aware of, especially if you are entertaining
any thoughts of pairing up two of these. The 8800 GTX will consume
about 125W of power, and NVIDIA recommends at least a 450W power
supply and about double if you're going to setup SLI.
Other than the card, MSI tosses in the required
cables, as well as two DVI-to-VGA adapters. There are also two
PCI Express power dongles in case you're missing them on your
power supply. For HTPC fans, there are cables included for that
as the card supports VIVO. There are a few CDs containing drivers
and software as well as the game Serious Sam II.

Those of you jumping onboard the HD bandwagon should
know that the MSI NX8800GTX is HDCP compliant. Above, we can see
the outputs for dual-link DVI and VIVO supporting resolutions
of 2560x1600 if you're lucky enough to have an Extreme High Definition
(XHD) digital display. HD-DVD and Blu-Ray media is also supported
via NVIDIA's PureVideo HD technology. High-Bandwidth Digital Content
Protection (HDCP) is supported by the hardware, allowing the playback
to supported screens of the aforementioned discs.
Test Setup
Intel X6800 Extreme
Abit AW9D-MAX
2x1024MB Corsair XMS2 8000
Seagate 400GB 7200.9
We'll be pitting the MSI NX8800GTX-2D3768E-HD directly against
their own NX7950GX2-T2D1GE. We do not have ATI's latest to compare
against, but the 7950GX2 falls under a similar price point and
one of the best performing single slot solutions we've tested.
The games to be used for benchmarking are as follows:
Battlefield 2142 - Cerbere Landing
Half-Life 2 Episode 1, map C17_02a
Quake 4, Core2 Level
F.E.A.R.Combat
Tomb Raider Legend: Next Generation Features,
Bolivia level
The driver settings were manually configured for
AntiAliasing disabled and Anisotropic Filtering enabled (16xAF),
and set to "Quality" via the video driver's control
panel. All games were set to their highest allowable game settings,
and patched to the latest versions (as of November 8, 2006). AntiAliasing
was manually configured in the game menu and for all but BF2142
(we tested at 1152x864), we stuck with the one resolution of 1680x1050
on a Dell 2005FPW LCD.
FRAPS was used to capture the scores illustrated
in the review.
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