Need for Speed Underground 2
Need for Speed Underground 2 is the second installment in the
Underground series. Its graphics have been upgraded, as well as
new cars and features being added. I find this to be a beautiful
game with nice effects and fun gameplay. It should be a decent
test of a video card given that it is a newer DirectX 9 title
with special effects and high-poly cars. The highest settings
that I found playable was 1280x1024 resolution with 4xAA and 4xAF
enabled. All of the detail settings were set to the highest settings.
Below is a graph of the results.

|
Min
|
Ave
|
Max
|
| 4xAA/4xAF |
29
|
43.2
|
53
|
The frame rates remained quite high during this
test, only dropping below 30 FPS for a short time. When it dropped
below 30, I was doing a doughnut with the car and had the camera
pass through the smoke. This isn't something that you would normally
be doing while running a race, but when you're just in explore
mode, it sure is fun to do with a tricked out car. Below is a
screenshot with motion blur disabled so you could actually see
what was going on.

Far Cry
Far Cry was probably the first title to come out that really
showed what DirectX 9 was capable of doing. The insane draw distance
coupled with the beautiful jungle scenery shows an incredible
level of detail system, as well as a need for a top-notch video
card. For testing we used the Pier level. I feel that this level
does a good job of showing off a good deal of the graphical awe
of the game with the foliage and water being visible at the same
time. The best settings I found playable were 1024x768 with all
game quality settings set to their highest and 2xAA/2xAF enabled.
Below is a graph of the results.

|
Min
|
Ave
|
Max
|
| 4xAA/4xAF |
45
|
64.48
|
90
|
The frame rates remained pretty high here, only dropping below
50 a couple of times. Trying to move up to 1280x1024 would decrease
frame rates quite a bit, as would trying to increase AA or AF
settings. Overall, the game looked and played best at the above
settings.
Overclocking
We were able to to get the card up to 554 MHz core and 1100 Mhz
memory. Running Doom 3 at 1280x1024 with 4xAA/4xAF enabled, the
average framerate result was 41.35fps compared to the 37.81 attained
at stock speed. This was the highest speed we were able to manage
before image artifacting reared its head.
Final Words
The only issues that I encountered with this card were in trying
to play Lord of the Rings: Battle for Middle Earth. It didn't
matter what drivers I had installed, there were always what looked
like artifacts in the display. This is an issue that a lot of
other people seem to be having with all nVidia cards and Battle
for Middle Earth. I also have this same problem with a PCI-Express
GeForce FX 5750 that I have here, so I don't believe that it is
a problem with the graphics hardware.
Aside from the problems with Battle for Middle Earth, I didn't
encounter any other issues with the card at all. Everything performed
flawlessly. Image quality was excellent, and while nobody will
mistaken the 6600 GT for a 6800 Ultra, the performance is very
good considering the price point.
Naturally, SLI is out of the question with the MSI NX6600GT-VTD128,
but that is understandable since this is an AGP based card. While
the hardware itself supports it, you'll need to spring for a PCI
Express version of the card which we'll be reviewing here shortly.
For AGP based motherboard owners who are a little dismayed with
all the PCIe attention by chip makers, nVidia and MSI have addressed
your concerns with the NX6600GT-VTD128. The card was rock solid,
and the performance improvements are light years over MSI's previous
nVidia based mainstream solution.

Pros: Newest (mid-ranged) features, won't break the bank,
great performance, excellent software bundle.
Cons: Some render issues with Battle for Middle Earth.
No SLI (obviously) is possible.
Bottom Line:
If you're looking for a mainstream graphics card with the newest
features, but still want your AGP motherboard and a few bucks
in your wallet, the MSI NX6600GT-VTD128 is definitely worth a
look.
If
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