Far Cry
Dam @ 1280x1024
|
Min
|
Max
|
Ave
|
| No AA/AF |
30
|
78
|
49.28
|
| 4xAA/8xAF |
24
|
63
|
43.17
|
AA/AF disabled netted us the best performance as
expected, averaging six frames per second better performance.
It also rarely dipped into the 30s, unlike the AA/AF enabled results
which spent half the time in that range.
Volcano @ 1600x1200
|
Min
|
Max
|
Ave
|
| No AA/AF |
17
|
90
|
39.12
|
| 4xAA/8xAF |
12
|
75
|
28.62
|
If you're considering 1600x1200, again, you're best
to leave AA/AF disabled as it couldn't even average into the 30s
at that detail setting.
Image Quality
There were no image quality issues in Far Cry and
the game looked fantastic with and without AA/AF.
Unreal Tournament 2004
Compressed @ 1280x1024
|
Min
|
Max
|
Ave
|
| No AA/AF |
21
|
74
|
46.8
|
| 4xAA/8xAF |
25
|
88
|
46.1
|
AA/AF doesn't seem to cause much of a problem in UT2004, as at
1280x1024 gameplay was very similar.
Curse4 @ 1600x1200
|
Min
|
Max
|
Ave
|
| No AA/AF |
28
|
120
|
56.8
|
| 4xAA/8xAF |
30
|
93
|
51.5
|
Bumping up to 1600x1200, things didn't change too much, and the
MSI RX800XT-VTD256 seems to handle UT2004 deathmatch quite easily.
Image Quality
The 1600x1200 screenshots above show no rendering
issues that we were able to spot during gameplay. The shock rifle
and link gun in particular had some very nice effects, and the
game itself looked great on the card.
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