Written By:
Date Posted: October 2 , 2002
Max Payne
Max Payne has been around for at least a year and was released soon after 3D Mark 2001 and offers much of the same technology seen in the lobby demo in 3D Mark 2001. The quality of this game is very nice and was the first DirectX game benchmark that I knew of since UT. The guys at made mod for Max Payne which we are using, and more specifically the Final Scene VGA demo. How does the Parhelia perform in DirectX, is it any different than with OpenGL?
Video Card |
Min FPS |
Avg. FPS |
Max FPS |
Kyro II: |
14 |
24.62 |
51 |
Parhelia: |
21 |
39.91 |
66 |
|
|
Parhelia |
Kyro II |
This test stresses the limits of the video card, in fact it is a worst case scenario for Max Payne as frame rates very rarely go this low during the game. But it is nice to see what would happen in the worst case, as this allows us to see how badly a card will perform and be able to see that card can do much better. These results are pretty good as the Parhelia performs about 62% faster than the Kyro II at 1024 without any extra features enabled. As we look at the graphs we see that the Kyro II is more GPU limited, while the Parhelia seems to be more CPU limited. The Parhelia peaks at about 6 or more places while the Kyro II only has 4 peaks that stand out, which helps show how CPU limited the Parhelia is.
Video Card |
Min FPS |
Avg. FPS |
Max FPS |
Kyro II: |
0 |
2.69 |
8 |
Parhelia: |
16 |
30.48 |
61 |
|
|
Parhelia |
Kyro II |
The Kyro acts like it has in all previous AA tests, it performs horribly with a frame rate of about 2.6 fps and a maximum of only 8fps. The Parhelia on the other hand loses only 30% of its average frame rate and only loses 5fps for its lowest frame rate. Does the pattern we've seen so far continue in this test at 1600?
Video Card |
Min FPS |
Avg. FPS |
Max FPS |
Kyro II: |
5 |
11.22 |
25 |
Parhelia: |
10 |
24.95 |
45 |
|
|
Parhelia |
Kyro II |
Here the Parhelia performs about the same as the Kyro II did at 1024*768 high settings, but in this case its at 1600*1200. However the graphs are very different, as the Parhelia performs better at one series of points (40-50seconds) than the Kyro did at 1024. The Kyro performs better than it did with AA and ansiotropic filtering enabled but it still performs only about half as well as the Parhelia does. All in all the game isn't as 'playable' unless it is fairly smooth, and this doesn't happen with the Kyro II, but does happen with the Parhelia at 1024 both with and without AA and ansiotropic filtering. Let us look at a demo that was just released on September 13, Unreal Tournament 2003.
Previous Page - Serious Sam SE
Next Page - UT 2003 Demo
|