Written By:
Date Posted: October 2 , 2002
Benchmark System
Before we see how this card performs, lets look at the system used for testing.
CPU: |
AMD Athlon 1.25GHz (166MHz FSB) |
Motherboard: |
Epox 8K3A+ (BIOS: 6/19/2002)
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Memory: |
256MB Generic Nanya PC2700, 256MB Corsair CM64SD256-2700 CAS 2; Corsair CMX256A-3200C2 |
Hard Drives (In Order: Top-Bottom): |
40GB Maxtor 5400RPM (VL 40), 8.4GB Quantum CR 5400RPM, 2X40GB Maxtor 7200RPM (D740X) RAID0
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Video Card: |
Matrox Parhelia (200MHz/250MHz) |
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Kyro II (195MHz/195MHz) |
Operating System: |
Windows 2000 Professional Service Pack 2 |
Drivers: |
Parhelia 1.0.4.231 (1.01.00.080 for UT2003 + JKII) |
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Kyro II - 15.0084 |
Other Cards: |
Sound Blaster Audigy, ATi TV Wonder, D-Link 538TX NIC |
Cooler: |
Alpha PAL-8045T (50CFM Sunon Fan) |
Case: |
Coolerguys Windtunnel IV |
Power Supply: |
Enermax EG365P-VE 350Watts |
Software: |
Fraps 1.8a |
Direct X Benchmarks: |
Unreal Tournament 2003 Demo (First Bot Demo) |
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Max Payne 1.05 (Final Scene VGA demo) |
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Villagemark |
OpenGL Benchmarks: |
Jedi Knight II Jedi Outcast (timedemo) |
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Serious Sam SE (Little Trouble) |
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DroneZmarK |
All game benchmarks were run at 1024*768 with maximum settings in the program, 1024*768 with maximum settings as well as ansiotropic filtering added as well 4X/16X anti-aliasing, lastly it was run at 1600*1200 with the maximum settings (no Ansio and AA). The synthetic benchmarks were run at 1024*768 and maximum settings with Ansio and AA and without these features. All tests were run 3 times with the highest frame of the closest two frame rates being used. Ansiotropic filtering as well as anti-aliasing were enabled in the drivers, in the case of the Kyro II ansiotropic filtering was enabled and FSAA was set to 4X, in the case of the Parhelia ansiotropic filtering was also set to enabled and FAA was set to 16X.
You will notice that most of the benchmark results will be not in just the average frame rate but rather the frame rate each second will be shown, this was done using Fraps 1.8a. These results are within a fairly small margin of error of only about <1%. which in my eyes is no different than any other anomaly that can come up between each system. The UT2003 demo used was using benchmark.exe, but after the tests were done, I went into the benchmark/results folder and used the frame rate for the first botmatch demo (dm-antalus).
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