Today is the day NVIDIA will be launching their newest
enthusiast video card, the GeForce 8800 GTX. A couple of related
models for different SKUs will also be released, but expect most
of the fanfare on the high-end part. As explained to us in press
briefings, their latest takes a real first step in graphics technology,
including full support for DirectX 10 and Shader Model 4.
Along with the new programming support, the 8800 series
(G80) are designed with a fully unified shader core that will dynamically
allocate processing power to either geometry, vertex, physics or
pixel shading operations. Compared to the previous generation G71,
the G80 will be up to two times faster in gaming performance.
We actually had some hands on time for a couple days, but due to
some issues with our test sample, we'll have to delay our full review
for a while until we receive our replacement. In the meantime, NDAs
are now lifted and we're free to share with you what we've learned
about NVIDIA's latest.

One of the big stories today will be the NVIDIA's
Unified, Massively Parallel Shader Design. Here's a quote direct
from the source:
"The GeForce 8800 GTX GPU implements a massively
parallel, unified shader design, consisting of 128 individual
stream processors running at 1.35 GHz, and the GeForce 8800 GTS
includes 96 stream processors clocked at 1.2GHz. Each stream processor
is capable of being dynamically allocated to vertex, pixel, geometry,
or physics operations for the utmost efficiency in GPU resource
allocation, and maximum flexibility in load balancing shader programs."

The initial batch of cards will follow NVIDIA's
specs. By default, the core will be clocked at 575 MHz and 768MB
of GDDR3 memory clocked at 900 MHz. The memory clock may seem
"slower" than before, but thanks to improvements in
the memory subsystem, it is actually much faster. The 8800 GTX
will have a 384-bit memory interface capable of delivering up
to 86GB per second of memory bandwidth. As mentioned in the press
blurb, the 8800 GTX graphics cards have 128 unified shaders clocked
at 1.35GHz.
New to the GeForce is NVIDIA's GigaThread technology
which supports thousands of independent, simultaneously executing
threads, maximizing GPU utilization. High Dynamic Range (HDR)
lighting capability is in all GeForce 8800 Series GPUs and will
support 128-bit precision (32-bit floating point values per component).
This will obviously improve image quality and allow for more true-to-life
lighting and shadows. Dark objects can appear very dark, and bright
objects can be very bright, with visible details present at both
extremes, in addition to rendering completely smooth gradients
in between. Below is a couple screenshots from Tomb Raider Legends
that we took ourselves demonstrating the possibilities in improved
image quality.

The first screenshot above was taken with the GeForce
8800 GTX at 1680x1050. The quality settings was 16X AF and 4X
AA, with the Next Generation features (higher quality graphics
and shadows) turned off. Looks pretty much like any other screenshot
with other video cards, right? How do things look when we turn
on Next Generation features?

We can see image quality improves by a great deal.
You can turn on this feature with older hardware, but it doesn't
look the same at all. Furthermore, compared to the 7950GX2, the
8800 GTX is much more playable at these settings.
Those of you jumping onboard the HD bandwagon should
know that the 8800 GTX will be HDCP compliant. We would expect
this to be the case for all of the launch products, but the sample
we received had outputs for dual-link DVI and VIVO supporting
resolutions of 2560x1600.
No doubt that power is something many of you are
going to have to be aware of, especially if you are entertaining
any thoughts of pairing up two of these. The 8800 GTX will consume
about 125W of power, and NVIDIA recommends at least a 450W power
supply and about double if you're going to setup SLI.

That said, the latest 8th generation GPUs from NVIDIA
is about efficiency as well. Despite going up from 82W (7900GTX)
to 125W, their performance per Watt has jumped nearly 100% in
synthetic testing. We're still in the process of benchmarking,
but we can tell you that performance has increased dramatically.
We have not had a chance to look at the mainstream
parts, but the other product of note is the GeForce 8800 GTS.
The GTS will have a slightly slower core clock of 500 MHz and
a little less memory of 640MB which will still be clocked at 900
MHz. Some of the features will be cut down, such as a 320-bit
memory interface and 96 unified shaders clocked at 1.2GHz.
Once thing we wanted to touch upon before leaving
is NVIDIA will be introducing Quantum Effects GPU-based Physics.
Just as the name implies, physics calculations will be handled
by the GPU creating a more realistic game environment. In case
you're wondering, Aegia's physics engine is proprietary, so we'll
have to see how things pan out in terms of standards. We'll go
into more detail about this as well as some other new features
once we have a final sample in our hands for further testing,
so feel free to comeback in the near future.
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