|
As much as we can all drool when we look at the impressive
benchmark numbers from some of the high end cards, reality sets
in when you checkup your bank account numbers just before shopping.
If you decide that you can try going without food for a couple weeks,
that's probably a good indicator that the 300FPS monster is not
for you.
By the same token, your current video card is starting
to choke, so an upgrade is in order. With games like Half-Life 2
on the horizon, your old GeForce 3 isn't going to play the game
the way the developers meant it to. Although a FX5200 supports the
effects, it simply lacks the raw power to play at acceptable framerates.
The GeForce FX5600 Ultra is likely one GPU that can
get the job done. On paper, it appears to have what it takes to
handle some of the more strenuous games, and the price isn't terribly
prohibitive. Today, we'll be taking a close look at the XFX FX5600
Ultra and determine if it's a card worth picking up.
Specifications
CineFX Engine
High-Precision Graphics
Intellisample Technology
nView Multi-display Technology
AGP 8X
Digital Vibrance Control (DVC)
Unified Driver Architecture (UDA)
Microsoft® DirectX® 9.0 Optimizations and Support
OpenGL® 1.4 Optimizations and Support
400MHz RAMDACs
DVI Support
Integrated TV Encoder
Integrated Full Hardware MPEG-2 Decoder
New 64-phase Video Scaler
Architected for Cg
You can grab the full
specifications here.
The XFX GeForce FX5600 Ultra

The XFX FX5600 Ultra is a rather large card, though not as big
as some of nVidia's past mid to high-end cards. The grey/blue PCB
sets itself apart from the generic greens we're used to seeing,
and the silver heatsinks stand out rather nicely.
A rather larger heatsink covers the FX5600 Ultra GPU.
The finish of the heatsink is quite nice, and kudos to XFX for installing
a matching silver coloured fan as well. Heatsinks cover all the
ram modules on the card, though I'm unsure why smaller (or lower)
heatsinks were used on the ram modules on the back of the card.

As with most higher end cards, be it from ATI or nVidia, you'll
need to plug in a power source to use the card. A standard molex
connection is all you need, though XFX does not include any molex
splitter. This could be a problem if you're out of connections,
but given that most of the modern PSUs provide more than enough
of these connections, this shouldn't be a problem. A 300W PSU is
the minimum XFX suggests, but as we always say, more power won't
hurt, but the quality of the PSU is of importance.
We did run into an odd snag with the ABIT NF7-S v2.0 and an Antec
TruePower 350W PSU where system would not boot two times out of
ten. It ended up that a slight bump in AGP voltage to 1.6v remedied
the situation, and we experienced no problems after. I can't say
if this is going to be the case for all similar setups, as it could
have easily be any one of our components, but it's something for
you to keep in mind.

You got your standard I/O options here. There is a DVI connection
for LCDs, a 15-pin VGA connection, and a TV-Out connection. nView
Multi-display Technology is supported (based on the GPU technology,
and XFX's packaging setup), so multi-display users are fully covered
here.

Plenty of cables are provided, along with a DVI-to-VGA
adapter incase you only have two CRTs. You also have a couple manuals,
and a driver CD. There is no game package included. Whether this
bothers you or not depends on your current game collection. This
saves XFX and yourself some money, and in my experience, most games
included with cards are something most gamers already have.
Test
Setup
ABIT
NF7-S v2.0:
AMD
Barton 2500+, 2 x 256MB Corsair
TWINX PC3200 Ram, XFX FX5600 Ultra, 80GB Western Digital, Windows
XP SP1, Detonator FX 45.23.
ABIT
NF7-S v2.0:
AMD Barton 2500+, 2 x 256MB Corsair TWINX PC3200 Ram, Chaintech
FX5600 Ultra, 80GB Western Digital, Windows XP SP1, Detonator FX
45.23.
Test
Software will be:
Code
Creatures
Specviewperf
Unreal Tournament 2003
Jedi Knight 2
Return to Castle Wolfenstein
Splinter Cell
The
comparison video card will be the Chaintech FX5600 Ultra. Benchmarks
will be shown with and without AntiAliasing and Aninsotropic Filtering.
Settings for both cards are "Balanced".
CPU
clock speed will be 11.5x181, totalling 2083MHz. The ram is running
at 2-3-3-5 timings at 200MHz.
Code
Creatures
This
is a DX8 benchmark that makes good use of vertex and pixel shaders.
Given that these cards are DX9 parts, we can get an idea of how
it will handle an older video shader specification.
Code
Creatures @ 1024

Code
Creatures @ 1280

Without overstating the obvious, you won't find many
differences between FX5600 Ultra boards, so look into the best bang
for the buck. The XFX performs alright at 1024, but takes a nosedive
once we start increasing the AA and AF quality.
SpecViewPerf7
Video
cards aren't just for fun and games, and I'm sure some developers
and multimedia authors are curious about how the XFX FX5600 Ultra
would do in a professional OpenGL environment.

Professional level OpenGL isn't something the FX5600
is designed for. Both cards perform within mere percentage points
of one another here.
Unreal
Tournament 2003
We
used the UT2003
benchmarking scripts from [H]ard|OCP and selected the high quality
batch run at all resolutions.
We'll
be presenting Antalus, Inferno, and Citadel benchmarks, with AA/AF
on and off.
Antalus
@ 1024, Max Detail

Antalus
@ 1280, Max Detail

With no AA and AF enabled, the XFX is very playable
at 1280x1024. You can move up to 2xAA/8xAF at 1024x768, but I wouldn't
go much higher than that if you're playing online.
Inferno
@ 1024, Max Detail

Inferno
@ 1280, Max Detail

Inferno is a little rougher on video cards, though
2xAA/8xAF at 1024 is still playable. Things are a bit choppier at
1280, but if you keep AA/AF off, you should be fine.
Citadel
@ 1024, Max Detail

Citadel
@ 1280, Max Detail

Pretty much as the previous benchmarks. From the UT2003
scores, we can gather that 2xAA/8xAF is really as high as you can
go while staying above 60 frames per second.
Jedi
Knight II
Jedi
Knight II is a little more CPU limited than video card limited,
but make no mistake, a fast video card is required if you still
want good framerates at high resolutions and all the effects turned
on.
Jedi
Knight II @ 1024, Max Detail

Jedi
Knight II @ 1280, Max Detail

Based on an older game engine, Jedi Knight II is much
more forgiving at 2xAA/8xAF. There is hardly any drop... maybe 3fps
at most.
Return
to Castle Wolfenstein
Powered
by the Quake 3 Engine, like Jedi Knight 2, it is heavily modified.
We used the Checkpoint demo, which is loaded with explosions and
multiplayer action.
Return
to Castle Wolfenstein @ 1024, Max Detail

Return
to Castle Wolfenstein @ 1280, Max Detail

Wolfenstein's Checkpoint demo is one of the more intense
Quake 3 Engine tests, and the XFX handles it fairly well at no AA/AF
and 2xAA/8xAF. Forget about playing at anything much higher though.
Splinter
Cell
New
to our test bench is UbiSoft's 3rd person action game, Splinter
Cell. We used the Beyond3D
demo, and ran the cards through the gamut.
Splinter
Cell @ 1024, Max Detail

Splinter
Cell @ 1280, Max Detail

At both 1024x768 and 1280x1024, the card struggles.
We're a little concerned about the performance, as upcoming games
will be at the very least, as graphically intense as Splinter Cell.
Oh well, I guess that's what overclocking is for.
Overclocking
Overclocking
should net you some extra performance, but beware of the risks.
Never jump straight to the highest overclock, and make sure you
move up a little at a time.
 |
 |
|
2D
Speeds
|
3D
Speeds
|
Like
the FX5900 is there are two clock speeds depending on what you are
doing. Stock 2D speed is 235MHz Core/800MHz Memory, while the 3D
speed is bumped up to 400/800. There isn't really much point in
overclocking the 2D, so concentrating on the 3D, we managed a final
overclock of 435/860.

Overclocked
Overclocking
is nice and all, but let's look at some numbers and see what kind
of performance we gained from OCing.
Splinter
Cell OC Results

Compared
to our stock speed Splinter Cell numbers, we see an increase of
about 9FPS at no AA. Quite impressive.
Image
Quality
 |
 |
|
NoAA
|
4xAA/8xAF
|
3D
image quality was pretty good, but not quite up to the standards
set by ATI. Compared to past generations of nVidia cards, the XFX
FX5600 Ultra is much improved. AntiAliasing quality is very good
as well.
We
loaded up a 1600x1200 image we normarlly use in our video card reviews.
I also pulled up several word documents with various sized fonts
to judge the text rendering. The documents used white text on a
black background, and vice versa. The screen resolution for all
tests was 1600x1200 @ 85Hz on a Dell rebranded 21" Trinitron.
Scores
are subjective, but having worked with many video cards here at
the Lair, we got a pretty firm grasp on what card renders 2D better
than the others. The scores will be out of 10, with 10 being excellent.
|
|
XFX
FX5600 Ultra
|
All-in-Wonder
9700
|
|
Black
Text (12Pt)
|
9
|
9
|
|
Black
Text (6Pt)
|
7
|
8
|
|
White
Text (12Pt)
|
8
|
9
|
|
White
Text (6Pt)
|
6
|
8
|
|
Bitmap
Quality
|
8
|
9
|
Text
rendering was near the 9700's levels, but drops off at smaller white
text on dark backgrounds. The bitmap we used rendered colours correctly,
but not as rich as ATI.
Final
Words
Our
first impressions were "Hmm, interesting packaging". Our
second impression when opening it up was "Hmph, not much in
the way of extra software". Our third impression when looking
at the card itself was "Damn! This card looks sweet".
After benchmarking and overclocking, as well as typing up this very
review with the card running in my work rig, what are our impressions
overall?
Well, to start, performance was very good when you
consider the target market and price point. At $205
USD the XFX FX5600 Ultra is competitively priced. A quick look
on PriceGrabber
shows most FX5600 Ultras fall within this price range, so XFX isn't
pricing themselves out of the market. For $200, you're getting some
excellent performance in many of todays games, though the Splinter
Cell performance was severly lacking. The games of tomorrow? I can't
say for sure, but I consider a card of this caliber to be the bare
minimum for Half-Life 2 when it arrives later this Fall.
Overclocking
went very well. Credit to XFX's additional cooling options are in
order here, as the end result was a very stable OC'd card that improved
its benchmarking performance noticably.
The
lack of 3rd party software may be a plus or minus for some of you.
If it makes for a cheaper package, I'm all for it, and in many cases,
the games don't even demonstrate the abilities of the hardware.
Also, as fast as the card is for the money, we've seen here that
the Radeon 9600 Pro still tends to surpass the FX5600 Ultra in many
benchmarks.
For the majority of todays games, the XFX
FX5600 Ultra will do the job. With the overclocking potential, you
should be ok for upcoming action games... or Splinter Cell. With
it's competitive price, solid design, and decent performance, I
doubt many of you will regret picking this card up.
Pros:
Good performance, efficient cooling, well priced.
Cons:
Minimal software bundle, under 20fps Splinter Cell performance.
Bottom
Line: In the end, if you're in the market for a new video card,
with a reasonable price, and plan on playing some of the more graphically
intense games, the XFX FX5600 Ultra would make a fine choice. If
you have any comments, be sure to hit us up in our forums.
HOME
|