Max Payne 2
Fraps was used once again in this test. A repeatable route was run through the level. Bullet time was enabled when running through certain areas and shots were fired at designated areas with bullet time on/off.
The HIS really showed the FX5600 up here once again. At least a 10fps difference at 1024x768 is quite an achievement. Once again when AA/AF is turned on the 9600 Dual DVI holds its ground, and performance does not drop too much. The game was smooth up to 2AA8F where performance was smooth, but at more graphical intensive areas it became slightly choppy.
Splinter Cell
Splinter Cell was run using our standard time demo. AA/AF currently does not work properly in Splinter Cell, so results are only with AA/AF turned off.
Splinter Cell is a tough game on your system and it shows. Each card was pretty much the same performance wise, which I believe is caused by the test bench not be quick enough (which is a scary thought). Game play was fairly smooth; during the explosion the game became slightly choppy, but not too bad. I would only recommend running Splinter Cell at 1024x768, as well as possibly turning down some of the graphical features to make the game slightly more playable.
Call of Duty
Call of Duty benchmarks were performed using our own time demo of Scott and Brook trying to shoot each other. Tests were again run at 0AA0AF, 2AA8AF, 4AA8AF, and each cards max AA/AF settings. Max AA/AF settings are for references only please do not compare one to the other as they are at different settings.
The FX5600 took this test, with frame rates around 10fps faster at each setting. Game play was only totally smooth at 1024x768 with AA/AF turned off. ATI apparently dropped the performance in CoD with the 4.x series Catalyst drivers while trying to fix a bug. Expect performance to increase with future driver revisions. As it stands now though, CoD runs much better on the FX5600 as compared to the Radeon 9600.
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