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Splinter Cell
New to our test bench is UbiSoft's 3rd person action game, Splinter Cell. We used the , and ran the cards through the gamut.
Ed. Note (August 4th, 2003): I would like to inform our readers that apparently, Splinter Cell AA is flawed. We experienced strange results at higher resolution testing, and with our ATI card, there were some rendering errors. Please disregard the AA results for the time being, and we'll address the issue future reviews.
Splinter Cell @ 1024, Max Detail

Splinter Cell @ 1280, Max Detail

Splinter Cell @ 1600, Max Detail
We've left out the 4xAA/8xAF results here because we were running into the same problems as the Quake 3 Engine games. The memory buffer was getting saturated, leaving us with results in the vicinity of noAA/noAF. This was the case for both cards this time around.

At high frame rates and a lower image quality (no AA and AF that is) the Radeon 9700 Pro outscores the FX5900, but it is dethroned once we throw in some AntiAliasing and Anisotropic filtering.
Splinter Cell nVidia Specific AntiAliasing

Safe to say it's a no-brainer here as Splinter Cell takes full advantage of 8xAA/8XAF settings equally at all resolutions with no performance hit. Time to see how the GeForce FX5900 fares under pressure&
NEXT
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