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ATI Radeon X850XT-Platinum Edition: ATI's fastest video card makes its way into our labs. Does the performance increase justify the upgrade? |
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| Date: |
March 14, 2005 |
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Far Cry

| Cards - Resolution - AA/AF |
Min
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Max
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Ave.
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| X850XT-PE 1280x1024 No AA/AF |
24
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170
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58.38
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| X850XT-PE 1280x1024 4AA/8AF |
23
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158
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55.53
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| X850XT-PE 1600x1200 No AA/AF |
13
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169
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54.78
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| AX800XT 1600x1200 No AA/AF |
13
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78
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48.99
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It just goes to show you that there is more to gaming than just benchmarks as the average framerates seem to be the same more or less across both video cards. In the run of the Rebellion map, the X800XT dropped below 20fps a couple times, while the X850XT-PE did so just once. Overall, at 1600x1200, the X850XT was a bit more consistent.
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1280 No AA/AF
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1280 4AA/8AF
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There is quite an improvement moving from leaving the aliasing as is, and enabling AntiAliasing. The effect has less of an impact on outdoor areas, but indoors is quite noticeable.
UT2004

| Cards - Resolution - AA/AF |
Min
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Max
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Ave.
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| X850XT-PE 1280x1024 No AA/AF |
38
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131
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63.23
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| X850XT-PE 1280x1024 4AA/8AF |
35
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117
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59.98
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| X850XT-PE 1600x1200 No AA/AF |
38
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110
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62.48
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Again, don't be too fooled by the average results. The framerates did jump all over the place depending on how much action was going on. There are a lot of effects here as we had 32 players firing weapons all over the place, but overall we found 1280x1024 without AA/AF enabled to provide the best experience.
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1280 No AA/AF
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1280 4AA/8AF
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Like Far Cry, enabling AntiAliasing in UT2004 will result in much smoother lines on many of the structures in the map. Unlike Far Cry, I didn't notice much improvement indoors, but much more so outdoors.
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