
ATI's
current lineup of desktop graphics was recently updated to increase
the efficiency of the core, bump the speeds and generally update
the line. Nothing extra in the way of features was brought to
the series but the reshuffling of the lineup has brought to light
a possible gem.
The
X800XL is an interesting card on paper. We have clock speeds slower
than the X800 Pro, although we have the full 16 pipelines vs.
the 12 pipelines found the in the X800 Pro and X800. Core speeds
are slightly higher than the X800 and memory speeds are just shy
of the 1GHz mark. Best of all, the X800XL should come with a sub
£250 price tag. New to the 'Lair's supporters
are Club-3D, who have recently opened a UK
office and sent us their Club-3D
X800XL a little early, so at time of writing this it's
not in the shops yet, but that's not going to stop us getting
a good look ahead of time.
Features
and Specifications
•
Fully DirectX 9 Compliant
• 16 Pixel Pipelines
• 6 Vertex Pipelines
• 256 Bit memory interface
• Club 3D White Blinking “intelligent” Cooling
• YPrPb component out 720p 1080i
• 0.11 Low-k technology
Engine
Clock: 400MHz
Memory Clock: 500MHz
Memory: 256MB GDDR3
Memory Bus: 256 bit
Pixel Pipelines: 16
RAMDAC: 2x 400MHz
DVI-I: 2x
You
can read the full information and specifications for this card
here.
The
box for the Club-3D X800XL we received is a work in progress,
but I wanted to comment on it anyway. The Club-3D packaging
is not as 'flamboyant' as others you will find on the
market, and I have to say it works in the designs favour. You
get the impression from the packaging that this is more 'exclusive'
and that philosophy continues throughout. Inside everything
is laid out nicely and I do like this little 'Welcome
member …' flap at the inside front. I hope Club-3D don't
change the packaging too much as it is quite refreshing from
the norm.
Extras
included with the X800XL are 3 CD's; a driver, manual and demo
disk, PowerDVD 5 and PowerDirector 3 DE, and the obligatory
free game of Colin McRae Rally 04. Cabling is plentiful; from
left to right in the picture we have the 'HDTV' RGB dongle,
a standard VIVO dongle with Composite and S-VID in/out, an S-VID
cable, a 4pin Molex to 6 pin PCIe graphics power adapter and
a single DVI-I to 15pin VGA adapter. I would have liked to have
seen two DVI-I to 15pin VGA adapters since the Club-3D is a
Dual DVI card. The final accessory is a black 'Powered by Club-3D'
case badge.
Before
we get onto the card itself, I just wanted to go back to the driver/manual/demo
CD for a second. It's personally been while since I thought
that any disk like this was worthwhile except as a backup for
your drivers but again to keep with the exclusive club theme,
Club-3D have made quite the presentation on this disk.

When
the CD auto runs, your web browser will open and show on the left
a neat little video presentation that you can set as a screensaver.
On the right is the list of manuals for the ATI cards that Club-3D
manufacture. And at the bottom we have access to the drivers,
ATI demo's to show off the card features, a 2 and a half
minute video which talks about ATI creating the Ultimate Visual
Experience with comments from game developers, links to both Club-3D
and ATI, and finally links for DirectX 9b (needs updating guys,
were on 9c now) and Adobe Acrobat Reader. End of the day chances
are you will put the disk in, run the items on it the once and
then forget about it, but the disk contains nearly 550MB of data,
and it's nice to see that Club-3D have made a real effort
here. The demo's will likely be of interest (and it's
nice not to have to download them), although in comparison with
the NVIDIA demo's they are nothing to write home about.
Moving
onto the card itself (finally), I wasn't expecting a card quite
this heavy. The reason is the HSF adorning the top of the card
which is solid copper with a clear bladed fan assembly. You'll
note that it doesn't actually cover the ram; however GDDR3 is
designed to run cooler at higher speeds to begin with. The ram
incidentally is Samsung, and a quick Google search of the Samsung
Semiconductor site rates it at 500MHz which is pretty much bang
on the cards defaults.
The
tail end of the card sports a PCIe 6pin power input, since this
is a 16 pipeline card the same as the X800/X850 Pro and XT series
cards, although the ATI reference card based on the .11 micron
core doesn't call for it. Hopefully the extra power input will
provide greater stability while overclocking. The back of the
card has this cross member bar which is a bit like a strut brace
across the two points that mount the HSF on the front. Also
on the back you can find another 128mb of GDDR3 (bringing the
total to 256mb) as well as the ATI Rage Theater chip responsible
for the VIVO functions of the card.

The
I/O Panel features Dual DVI-I ports with the 9 pin VIVO port center.
I
just want to go back to the cooling solution here before we move
onto the testing phase. Club-3D has implemented their own intelligent
cooling scheme which reacts to temperatures and adjusts the fan
speed accordingly. During 2D operation the card is pretty much
silent, and it's only just before POST of your PC that you
hear the sound of the fan at full speed. Even during intense gaming
I don't recall hearing the fan speed get as high, and it
is a pretty quiet card all round. Temperature wise, idle/2D operation
puts the card around the 45C mark with the maximum load temperatures
recorded 64C under 3D operation.

To
appeal to those with windows on their enclosures there is also
a blinking white LED which creates a unique stroboscopic effect
in conjunction with the clear bladed fan. My first thought was
that it would be a headache inducing flicker but the frequency
is very high and it isn't too bad and certainly unique.
I did want to get a small video showing off the strobing effect
but none of the cameras I have here were sensitive enough to pick
up the fast flickering rate.
There
isn't anything bad to report so far; we have maybe not an
extensive bundle but for around £250 it's a lot more
than I expected. The card itself doesn't differ all that
much from the reference design, but we have a little added fun
from the strobing LED and the intelligent temperature controlled
cooling will hopefully keeps the noise and temperatures down.
Testing
Test
system will be:
Albatron
PX925X Pro, Intel Pentium 4 540 (3.2GHz), 2
x 512MB Kingston HyperX PC2-5400 (4-4-4-12), 2x 80GB Maxtor
7200 SATA's, Windows XP w/SP2, Catalyst 5.2
Test
Software will be:
Doom
3 - Making good use of the BFG, rocket launcher and plasma
gun (the most graphically intense weapons), we'll be kicking ass
on the Enpro level and trying not to let the robot score all the
points
Half
Life 2 - can be very forgiving on hardware, or at least more
forgiving than other modern games with the right settings. However
when the action gets going and there is a lot on screen, it does
help to have a bit of horsepower pushing the graphics. We ran
through part of 'Follow Freeman', specifically the part as you
exit the Combine building to take on the 3 striders.
Far
Cry - featuring lots of outdoor areas with spectacular nature
effects such as realistic water and beautiful vista's that all
add up to a virtual landscape that stretches off into the distance.
We ran through the Rebellion level, and headed outside into the
night time chaos.
Unreal
Tournament 2004 - We loaded up TDM with 31 bots, everything
set to highest levels and tested the gameplay on the Compressed
map.
Need
For Speed: Underground 2 - NFSU2 features a lot of particle
effects, fogging and reflective surfaces. We tricked an RX-8 and
went for a blast around town in the rain.
We'll
be using FRAPS to record framerates in all our tests, playing
the game as anybody would (trying to stay alive), firing weapons,
dodging attacks and so on. Unlike our past video game tests, all
benchmarks will be done with the audio "on", as we're
trying to illustrate real gaming experiences, and I doubt any
of our readers mute the audio during gameplay.
The
driver settings were manually configured for AntiAliasing and
Anisotropic Filtering (on or off), and set to "Quality".
All games were set to their highest playable game settings via
the in-game menus unless otherwise stated.
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