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Unreal Tournament 2003
We used the UT2003 benchmarking scripts from [H]ard|OCP and selected the high quality batch run at all resolutions. We'll be presenting Antalus, Inferno, and Citadel benchmarks, with AA/AF on and off.
Antalus @ 1024, Max Detail

Antalus @ 1280, Max Detail

Inferno @ 1024, Max Detail

Inferno @ 1280, Max Detail

Citadel @ 1024, Max Detail

Citadel @ 1280, Max Detail

With no AA and AF enabled, the FX 5700 is a good deal faster at both resolutions. Even when we move up to 2xAA/8xAF at 1024x768, performance is still good. Like the FX5600 Ultra, don't plan to play online at 8AA/8AF unless you like to spend your time getting fragged.
Return to Castle Wolfenstein
Powered by the Quake 3 Engine. We used the Checkpoint demo, which is loaded with explosions and multiplayer action.
Return to Castle Wolfenstein @ 1024, Max Detail

Return to Castle Wolfenstein @ 1280, Max Detail

Wolfenstein's Checkpoint demo is one of the more intense Quake 3 Engine tests, and the FX5700 handles it without a problem at no AA/AF and 2xAA/8xAF, though it takes quite a nosedive at 8xAA/8xAF. With NoAA/AF at both resolutions, there is a large gap between the two cards, though this gap lessens as AA/AF levels increase.
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