At the moment, we're in something of a transitional
state. Currently, Intel is embracing the PCI-Express (PCIE) platform,
while AMD is playing a bit of the waiting game. The Intel 915P/925X
chipsets are just over two months old, and it's still pretty tough
to find high-end PCIE cards. Although the reasons can be debated,
in our opinion, the enthusiast market probably isn't ready for
such a drastic change (new CPU platform, memory and video cards)
as many are probably satisfied with the high-end systems with
AGP cards they've been building in the months prior to June. On
the OEM side, because system builders need to put together "fresh"
systems for back-to-school, a lot of the high-end inventory is
heading their way.
This is not to say that enthusiasts are not interested
in the 915P/925X chipsets, but building the killer Doom 3 or Half-Life
2 rig based on the LGA775 platform will take some patience. A
quick
look on PriceGrabber shows us what the current trend seems
to be for video cards. As the rest of us wait for more "uber-PCIE"
solutions to come our way, there is no shortage of the mid-to-low
end parts (which in all honesty makes up for the majority of sales).
Today we'll be checking out MSI's
PCX5750-TD128, which is based on the familiar NVIDIA FX5700
GPU, with the exception that the PCX5750 is a PCIE part.
| Specifications |
|
NVIDIA® UltraShadow technology
NVIDIA® CineFX 2.0 engine
- NVIDIA UltraShadow technology for next-generation games
- True 128-bit precision computation
- Delivers 2x the floating-point pixel shader power over
previous generation
Advanced pixel shaders
128-bit studio-precision computation
NVIDIA® Intellisample high-resolution compression
technology (HCT)
NVIDIA® ForceWare unified software environment
(USE)
- NVIDIA® Unified Driver Architecture (UDA)
- Compatibility, Stability, Reliability
- NVIDIA® nView multi-display technology
- Continual performance and feature updates over life of
the product
NVIDIA® Unified Driver Architecture (UDA)
DirectX 9.0 Optimizations and Support
OpenGL 1.5 Optimizations and Support
NVIDIA® nView multi-display technology
NVIDIA® Digital Vibrance Control (DVC) 3.0
Dual 400 MHz RAMDACs
DVI Support
Integrated TV encoder
Integrated full hardware MPEG-2 decoder
64-phase video scaler
.13u process technology
Architected for Cg
Designed for high-performance gaming
- Utilizes advanced memory technology (including DDR2) or
blazing performance
- NVIDIA Intellisample HCT (texture, color and z compression)
for screaming performance at high resolutions
- Delivers 3x the vertex processing power over previous
generation
Graphics Core: 256-bit
Memory Interface: 128-bit
Memory Bandwidth: 14.4GB/sec. (This value is for
reference only, Depending on the type/size of memory implemented)
Fill Rate: 1.9 billion pixels/sec.
Vertices: 356 million/sec.
Pixels per clock (peak): 4 pixels per clock
Textures per pixel (max in a single rendering pass):
16 tetures per pixel
Dual RAMDACs: 400MHz
|
The MSI PCX5750-TD128
Though we've never gotten too excited about bundles in the past,
MSI did a major overhaul with the PCX5750-TD128.
Inside their packaging, we have the PCX5750 and a boatload of
new software. We have the standard driver CD, manual, and productivity
software (full
list here), but they have also bundled URU, Prince of Persia:
The Sands of Time, and XIII. Though the games itself are no longer
"new", they are still fun to play and it sure beats
the copies (I must have something like 10) of Morrowind and Ghost
Recon we normally get.
The PCX5750-TD128 is a "normal"
sized video card, and should not have any clearance issues with
the majority of today's ATX motherboards and cases. We'll get
more into it later, but the card features a heatsink and cooling
fan for the GPU, and in the case of the PCX5750, the core speed
is 425MHz for both 2D and 3D applications. The 128MB of ram are
not passively cooled, and are aligned equally on both sides of
the card.
Just beneath the GPU is the High Speed Interconnect (HSI) bridge
chip. The GPU is a native AGP part, so the HSI bridge chip allows
the GPU to interface with the PCIE interface. Some potential issues
with using a bridge is AGP bandwidth limitations, and latency,
though according to NVIDIA, with today's games and applications,
there should be no penalty in performance compared to native PCIE
solutions.
Since noise (as in too much of it) is becoming more of an issue
as PCs become more powerful, using the PCX5750 was a good move
on MSI's part in that the chip runs quite a bit cooler than the
higher end GPUs. Coupled with their StarForce cooling, the cooler
offers good performance at only 28dB. The HSI bridge chip is passively
cooled.
The MSI PCX5750 uses 66pin TSOP-II Samsung
K4D261638F-TC36 based ram. The retail card is default clocked
at 250MHz (DDR500), though the part itself is rated at 275MHz
(DDR550), leaving us with some overclocking headroom (out of the
box that is).

For the output options, you have DVI out, S-Video
out and analog (VGA) out. MSI includes the S-Video cable, as well
as a DVI-to-CRT adapter in case you want to output to two analog
CRTs.
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