Game Testing Methods
For our game testing, we basically played the games that we used
to test the card. During our play testing, we tried to find the
best playable resolutions and settings for each game tested since
this is essentially what you, the consumer, will be doing. It
doesn't really matter if a graphics card can get 7 average frames
per second at 1600x1200 resolution and max detail settings, because
you can't play a game at 7 an average of 7 frames per second.
After we found the maximum playable settings, we used Fraps to
do a run through select levels in each game, recording the frame
rates at each second to show if there are any major drops in performance.
Doom 3
Doom 3 was one of those games that everyone was waiting for,
and now we've got it. I don't consider the game to be anything
that special as the initial shock and awe just wears off into
repetitive gameplay after a short amount of time. However, it
cannot be denied that the graphical requirements of Doom 3 are
quite heavy, making it a good game for use benchmarking video
cards. We used the Enpro map for testing, and played just as we
would normally. The plasma gun, rocket launcher, and BFG were
used extensively as those are the most graphically intensive weapons.
We found that High detail, 1280x1024, and 4xAA/AF settings were
the best overall settings. 1600x1200 was not playable even without
AA and AF enabled as the overall frame rates just weren't high
enough. Below is a graph of the performance results:

|
Min
|
Ave
|
Max
|
| No
AA/AF |
49
|
59
|
61
|
| 4xAA/4xAF |
20
|
37.81
|
60
|
The graph above shows our results with AA/AF both
enabled at 4x and disabled. Doom 3 is a pretty dark game anyway,
so AA and AF aren't really required since it is hard to see jaggies
with the dark atmosphere of the game. There were a couple instances
where frames dropped down considerably when AA and AF were enabled,
but that was when I shot off the BFG from a little ways away so
I saw the plasma ball for a while. I couldn't feel the game slow
down during those times, so it didn't seem to effect gameplay
for me. However, if you take AA and AF off, the performance of
the game increases quite a bit with frame rates not hardly dropping
off at all and always staying playable, and the impact of the
visual quality of the scene is minimal.
Medal of Honor Pacific Assault
This is a newer game that takes advantage of a lot of DirectX
9 features. I was fairly sure that it was supposed to support
shader model 3, but I was only able to enable version 2 in the
options. I did a run through the Gifu level. This level has lots
of trees and foliage, as well as water, so it should be a pretty
good test of the video card. The highest settings that I found
playable were 1024x768 resolution, 2xAA and 2xAF with all details
set to their highest. Below is a graph showing the performance:

|
Min
|
Ave
|
Max
|
| 2xAA/2xAF |
26
|
34
|
43
|
The game remained quite playable for me through the entire test,
though as you can see in the above chart, the frame rates were
jumping around quite a bit. They only went below 30 a couple of
times, and remained above 30 for the majority of the run. Below
is a screenshot that I decided to include to show what the game
looks like at the settings used:

Half-Life 2
Along with Doom 3, Half-Life 2 was probably one of the longest
standing games on most people's most anticipated list. While graphically
less demanding and complex than Doom 3, the gameplay and overall
immersion into the game seems to be much greater than in Doom
3. The highest settings that I found playable in Half-Life 2 were
1280x1024 with all details set to high and 2xAA/2xAF enabled.
Reflection was set to reflect all. The graph below shows a run
through the canals12 level. In levels where you're not looking
at water all the time, I was getting these same frame rates with
4xAA and 4xAF enabled. If I tried to keep AA and AF set to 4 when
there was a lot of water, my average frame rates dropped down
to around 25 and though it was still playable, it was just barely
so.

|
Min
|
Ave
|
Max
|
| 2xAA/2xAF |
27
|
44.87
|
77
|
Just as in the Medal of Honor test, the frame rates only dipped
below 30 a couple of times, and remained high for most of the
rest of the time.
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