While PCI Express (PCIe) doesn't hold a performance
advantage over AGP at this point in time, that isn't stopping
chipset makers from pushing the standard forward. An advantage
PCIe has over AGP is the bandwidth headroom for the time that
system platform and games actually can make use of it.
Though it's still a lot easier tracking down entry
and mid-ranged PCIe cards, high end PCIe cards are becoming more
abundant. MSI is the latest company to release a series of PCIe
cards that cover the various market segments, and today we'll
be looking at their RX800XT-VTD256E
card which is based on ATI's X800 XT VPU. While it's no Platinum
Edition, the X800 XT still packs a heavy punch.
| Specifications |
|
Chipset Feature ATI Radeon X800XT VPU (visual processing
unit)
SMARTSHADER HD increased maximum shader instruction
count to 1,536 from 160; new high-performance shader compiler
SMOOTHVISION HD improved AA and AF performance for
HD resolutions; 12X effective Temporal MSAA generates the
sharpest and clearest images
VIDEOSHADER HD integrated shader features to provide
unprecedented support for digital and high definition video.
HYPER Z HD enhanced Hi-Z buffer for improved performance
at HD resolutions
3Dc provided image enhancement & acceleration
technology resulting in high polygon characters and scenes
128-bit, 64-bit & 32-bit per pixel floating point color
formats
Microsoft® DirectX 9 and OpenGL 1.5 support
AGP 8X support
|
The MSI RX800XT-VTD256E

The MSI RX800XT-VTD256E is packaged in a huge
box which is larger than some of their motherboard boxes we've
received in the past. Inside, you'll find a driver CD, productivity
software (full list here),
a manual, and three games which are URU, Prince of Persia: Sands
of Time and XIII. While the games aren't exactly new, they are
a huge jump forward compared to what they used to bundle.
In terms of hardware, other than the RX800XT video
card, MSI includes a 9 Pin S-Video to composite VIVO cable, one
DVI-to-VGA output adapter, and a 6-pin power splitter.
The MSI RX800XT-VTD256E is a "standard"
sized card, and should have no problems fitting into full height
systems. The ATI Radeon X800XT VPU is a native PCIE processor,
and is clocked at 520MHz. This is ATI's topflight part, and has
16 pixel pipelines with hardware support for DirectX 9B and Shader
Model 2.0. Shader Model 3.0, as some of you may know, is not supported
by the X800. At this time, this is not a huge problem but the
card can potentially struggle as games featuring this begin to
appear.
Cooling is provided by a large copper heatsink and fan combination.
The setup is not very loud at all, and for those of you concerned
with noise, the MSI cooling should be a non-issue.

The RX800XT-VTD256E uses Samsung's K4J55323QF-GC20
GDDR3 (Part number K4J55323QF).
According to Samsung's specifications, the BGA ram is rated at
500MHz (1GHz DDR). The RX800XT, while a full fledged X800 XT,
is not a Platinum Edition part, as that version of the card uses
560MHz ram.

A 6-pin power connection is used to give the extra
juice needed to operate the card. Using the 6-pin splitter, simply
plug in two 4-pin Molex connections, then plug the splitter into
the card.

For your input and output options, starting from
left to right is the analogue VGA connection. Next to it, we have
the video-in, followed by the primary DVI.
Test Setup
ASUS
P5AD2 Premium: Intel Pentium 4 560 (3.6GHz), 2 x 512MB Corsair
XMS5400 ProSeries DDR2 (4-4-4-12), ASUS Extreme AX800XT, 160GB
Seagate 7200.7 SATA, Windows XP w/SP1, Catalyst 4.9.
We'll be using FRAPS to record framerates in all
our tests, playing the game as anybody would (trying to stay alive),
firing weapons, dodging attacks and so on. Unlike our past video
game tests, all benchmarks will be done with the audio "on",
as we're trying to illustrate real gaming experiences, and I doubt
any of our readers mute the audio during gameplay.
Test Software will be:
Doom 3 - Making good use of the BFG, rocket
launcher and plasma gun (the most graphically intense weapons),
we'll be killing demons on the Enpro. We'll also be demonstrating
actual multiplayer performance on a live server.
Far Cry - Another graphically intense shooter,
we'll be fighting baddies in the Dam and Volcano levels.
Unreal Tournament 2004 - We'll be playing
some bot deathmatch (31 bots in all) on the Compressed and Curse4
maps.
The driver settings were manually configured for
AntiAliasing and Anisotropic Filtering (on or off), and set to
"Quality". All games were set to their highest allowable
game settings. Unless otherwise stated, all games will be played
at 1280x1024 and 1600x1200.
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