Jedi Knight II
Jedi Knight II is based on the heavily modified Quake III engine, which allows for very good graphics using this OpenGL based engine. So let us look at how the MSI 8888 performs in this game.
Parhelia
|
MSI 8888 (275/257)
|
MSI 8888 (409/364)
|
Video Card |
Minimum FPS |
Average FPS |
Max FPS |
Parhelia: |
75 |
97.5 |
120 |
MSI 8888 (405/729) |
88 |
108.28 |
141 |
MSI 8888 (Stock) |
86 |
107.78 |
137 |
We can see that at this resolution the MSI card is CPU limited, though it does have a 10fps lead over the Parhelia at this resolution, though this could be a driver issue. Overclocking this card doesn't do anything for the card as the improvement is only 0.5fps at the most. The graphs are completely different as we can see the final seconds moving in opposite directions, and the MSI card seems to peak at a higher level and its lowest frame rate comes in the final few seconds of the graph. Does this result change when we turn AA and Ansio on? Or does the card perform as it had in the previous tests, lets see.
Parhelia
|
MSI 8888 (275/257)
|
MSI 8888 (409/364)
|
Video Card |
Minimum FPS |
Average FPS |
Max FPS |
Parhelia: |
75 |
91.47 |
105 |
MSI 8888 (405/729) |
48 |
59.03 |
70 |
MSI 8888 (Stock) |
33 |
43.11 |
57 |
Just like with the synthetic tests the MSI's scores plummet, but not as much as some other cards do when AA is involved (Kyro II), though when overclocked the MSI card almost manages to reach the magical 60fps. When overclocked this card has a very small difference between minimum and maximum and as we see in the graphs, the video card seems to be fairly smooth as there is not allot of difference in the ranges. How does the MSI 8888 perform when we up the resolution to 1600*1200?
Parhelia
|
MSI 8888 (275/257)
|
MSI 8888 (409/364)
|
Video Card |
Minimum FPS |
Average FPS |
Max FPS |
Parhelia: |
75 |
85.39 |
98 |
MSI 8888 (405/729) |
69 |
88.77 |
105 |
MSI 8888 (Stock) |
56 |
74.65 |
90 |
The MSI card does very nicely at this resolution, outperforming the Parhelia at this resolution when overclocked. Overclocking the card helps very much, adding 14fps to its average but it does 'stretch' the graph, perhaps making it less 'smooth' to the user. Here the Parhelia wins, as we can see it is a smoother graph, even though it may not be the 'fastest' video card. Let's now look at another OpenGL game to see if the results seen here continues.
Previous Page - Synthetic Benchmarks
Next Page - Serious Sam SE
|