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Unreal Tournament 2003
We used the from [H]ard|OCP and selected the high quality batch run at all resolutions. We'll be presenting Antalus, Inferno, and Citadel benchmarks, with AA/AF on and off.
Antalus @ 1024, Max Detail

Antalus @ 1280, Max Detail

With no AA and AF enabled, the XFX is very playable at 1280x1024. You can move up to 2xAA/8xAF at 1024x768, but I wouldn't go much higher than that if you're playing online.
Inferno @ 1024, Max Detail

Inferno @ 1280, Max Detail

Inferno is a little rougher on video cards, though 2xAA/8xAF at 1024 is still playable. Things are a bit choppier at 1280, but if you keep AA/AF off, you should be fine.
Citadel @ 1024, Max Detail

Citadel @ 1280, Max Detail

Pretty much as the previous benchmarks. From the UT2003 scores, we can gather that 2xAA/8xAF is really as high as you can go while staying above 60 frames per second.
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