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ASUS Extreme AX600XT/HTVD: We take look at a mid-ranged, ATI based PCI-Express solution from ASUS. |
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Date: |
August 30, 2004 |
Manufacturer: |
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Written By: |
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Price: |
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Unreal Tournament 2004 - as-convoy |
No AA/AF
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1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
80.38
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69.85
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44.98
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MSI PCX5750 |
62.57
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44.07
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33.68
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4xAA/4xAF
No AA/AF |
1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
55.42
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39.24
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17.14
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MSI PCX5750 |
39.44
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24.66
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19.59
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4xAA/8xAF
No AA/AF |
1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
49.48
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35.55
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16.11
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MSI PCX5750 |
36.76
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23.37
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18.54
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6xAA/16xAF
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1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
34.73
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24.89
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10.48
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We're seeing similar results with UT2004 as we've seen with UT2003 where the AX600XT has the edge except at 1600 with AA/AF enabled.
Halo - Default Demo w/Shader 2.0 |
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1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
35.62
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24.79
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17.37
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MSI PCX5750 |
27.48
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18.15
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13.20
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As some of you may know, there are AA issues with this game engine, thus we've omitted those tests. 1024 is the only resolution I would consider using for gameplay when it comes to Halo.
No AA/AF
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1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
32.38
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23.17
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14.92
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MSI PCX5750 |
21.90
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14.45
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5.99
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4xAA/4xAF
No AA/AF |
1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
16.83
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10.42
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6.53
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MSI PCX5750 |
17.41
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11.81
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3.85
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4xAA/8xAF
No AA/AF |
1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
16.19
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9.96
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6.31
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MSI PCX5750 |
16.46
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11.26
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3.79
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6xAA/16xAF
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1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
13.37
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8.63
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5.44
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Except with AA/AF disabled, the PCX5750 takes most of the tests here. Neither card gives us smooth framerates at above 1024 and AA/AF enabled though.
Return to Castle Wolfenstein - Checkpoint |
No AA/AF
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1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
151.0
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138.0
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99.5
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MSI PCX5750 |
149.5
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121.7
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90.5
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4xAA/4xAF
No AA/AF |
1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
109.7
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77.8
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54.8
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MSI PCX5750 |
101.1
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66.1
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43.0
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4xAA/8xAF
No AA/AF |
1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
106.0
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75.1
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52.9
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MSI PCX5750 |
97.4
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64.0
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41.2
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6xAA/16xAF
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1024x768
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1280x1024
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1600x1200
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ASUS AX600XT |
80.8
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55.2
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36.3
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The Quake 3 engine is pretty old, but can still produce some nice visuals. Wolfenstein uses a modified engine, and we can see the AX600XT handles it with aplomb at all resolutions without AA/AF. When enabling AA/AF, I'd personally would want to stick below 1600 when playing multiplayer matches.
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